Instruction
The Stickman game in the SkyForce zone consists of performing a jump from 4200m from a Skyvan SP-HOP landing plane
The player uses the arrows on the screen to control the jumper's flight direction, but this is impeded by the wind.
During each jump, the player can score a maximum of 1,000 points. It depends on the accurate and safe landing on the shield.
In addition, the jumper can get flags, which will later contribute to unlocking the next challenge.
tips:
- A red point indicates the position of the flag and a black indicates an obstacle
- Watch out for the birds !! subtract points
- Remember to open the parachute at the right height! (yellow area on the altimeter indicates safe opening height)
The game was created in 2020. commissioned by SKYFORCE Polish Parachute Center.
The creators of the game are: Grzegorz Stacherski and Norbert Flas
Music was created by: Damian Wiekiera
Project supervisor: Norman Kowalczyk
All rights belong to SkyForce Polskie Centrum Spadochronowe
The Stickman game in the SkyForce zone consists of performing a jump from 4200m from a Skyvan SP-HOP landing plane
The player uses the arrows on the screen to control the jumper's flight direction, but this is impeded by the wind.
During each jump, the player can score a maximum of 1,000 points. It depends on the accurate and safe landing on the shield.
In addition, the jumper can get flags, which will later contribute to unlocking the next challenge.
tips:
- A red point indicates the position of the flag and a black indicates an obstacle
- Watch out for the birds !! subtract points
- Remember to open the parachute at the right height! (yellow area on the altimeter indicates safe opening height)
The game was created in 2020. commissioned by SKYFORCE Polish Parachute Center.
The creators of the game are: Grzegorz Stacherski and Norbert Flas
Music was created by: Damian Wiekiera
Project supervisor: Norman Kowalczyk
All rights belong to SkyForce Polskie Centrum Spadochronowe
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