"Hit Confirmation" and "Middle and Lower Technique Guard" are important techniques in 2D fighting games.
These techniques, which require high-precision reflexes and judgment, and are said to be very effective in repeated practice, can now be practiced anytime, anywhere with just one smartphone!
Use this app to train your hit confirmation ability and middle/lower guard ability, and set yourself apart from your rivals!
There are three modes in this game.
There is "TRAINING" that you can play endlessly.
■ Hit confirmation
・Press the blue button to launch a normal attack toward the opponent.
It will hit or guard at random, so press the red button as soon as you hit to follow up!
If you accidentally press the red button when you are guarded, or you cannot press the red button when you hit, you will miss.
・In "EASY", "NORMAL", and "HARD", the score will be competed based on how many times the blue button can be hit confirmed successfully out of 10 times.
Each hit confirmation grace period is 20/18/16 frames.
・In "TRAINING", you can play for the rest of your life while changing the hit confirmation grace period as an option.
■ middle and lower guard
・Your opponent will randomly perform mid-level and low-level moves.
It's a good idea to first crouch and guard, then switch to standing guard when you see the middle technique.
・In "EASY", "NORMAL", and "HARD", the score will be competed based on how many times you can block the opponent's 10th move.
If you get attacked, you will be penalized, so be sure to crouch and guard.
・It takes 22/20/18 frames until the mid-stage attack hit detection occurs.
(In other words, attack detection occurs at the 23rd/21st/19th frame)
・In "TRAINING", you can play for the rest of your life while changing the attack detection frame of the mid-stage technique as an option.
There are also attacks that only come out in "TRAINING"!
■ Sabacking
・The opponent will shoot various projectiles.
- Projectiles can be disarmed and disabled by pressing the directional key in a specific direction (forward or downward).
(For detailed specifications of the backing, please refer to the support page)
・In "EASY" and "NORMAL", the timing and types of projectiles will be determined in advance, so remember them well and do your best.
In "HARD", a completely random projectile will fly endlessly from the middle, so compete for the score until you run out of lives.
The content of "TRAINING" is the same as HARD, but even if you run out of lives, you will be revived on the spot and you can play for the rest of your life.
・The skills you learn in this game may be useful in other games as well!
More modes will be added in future updates!
I will do my best to create a mode that will be a good practice for 2D fighting games, so please support me m(´∀`)m
*The sound effects and music of this app use materials from the following sites, with some exceptions.
・MusMus
・Sound effect lab
・Demon King Soul
These techniques, which require high-precision reflexes and judgment, and are said to be very effective in repeated practice, can now be practiced anytime, anywhere with just one smartphone!
Use this app to train your hit confirmation ability and middle/lower guard ability, and set yourself apart from your rivals!
There are three modes in this game.
There is "TRAINING" that you can play endlessly.
■ Hit confirmation
・Press the blue button to launch a normal attack toward the opponent.
It will hit or guard at random, so press the red button as soon as you hit to follow up!
If you accidentally press the red button when you are guarded, or you cannot press the red button when you hit, you will miss.
・In "EASY", "NORMAL", and "HARD", the score will be competed based on how many times the blue button can be hit confirmed successfully out of 10 times.
Each hit confirmation grace period is 20/18/16 frames.
・In "TRAINING", you can play for the rest of your life while changing the hit confirmation grace period as an option.
■ middle and lower guard
・Your opponent will randomly perform mid-level and low-level moves.
It's a good idea to first crouch and guard, then switch to standing guard when you see the middle technique.
・In "EASY", "NORMAL", and "HARD", the score will be competed based on how many times you can block the opponent's 10th move.
If you get attacked, you will be penalized, so be sure to crouch and guard.
・It takes 22/20/18 frames until the mid-stage attack hit detection occurs.
(In other words, attack detection occurs at the 23rd/21st/19th frame)
・In "TRAINING", you can play for the rest of your life while changing the attack detection frame of the mid-stage technique as an option.
There are also attacks that only come out in "TRAINING"!
■ Sabacking
・The opponent will shoot various projectiles.
- Projectiles can be disarmed and disabled by pressing the directional key in a specific direction (forward or downward).
(For detailed specifications of the backing, please refer to the support page)
・In "EASY" and "NORMAL", the timing and types of projectiles will be determined in advance, so remember them well and do your best.
In "HARD", a completely random projectile will fly endlessly from the middle, so compete for the score until you run out of lives.
The content of "TRAINING" is the same as HARD, but even if you run out of lives, you will be revived on the spot and you can play for the rest of your life.
・The skills you learn in this game may be useful in other games as well!
More modes will be added in future updates!
I will do my best to create a mode that will be a good practice for 2D fighting games, so please support me m(´∀`)m
*The sound effects and music of this app use materials from the following sites, with some exceptions.
・MusMus
・Sound effect lab
・Demon King Soul
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