A prototype made during a TrainingGameJam as part of the GameDevAcademy.
The goal was to create a mobile game prototype in less than 12h.
Our concept was based on a “throw” mechanic in the context of a robot factory.
The goal was to throw robot parts to each robot needing missing parts.
The goal was to create a mobile game prototype in less than 12h.
Our concept was based on a “throw” mechanic in the context of a robot factory.
The goal was to throw robot parts to each robot needing missing parts.
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