STEAMAR's goal is to enable users to learn STEAM-related knowledge anywhere and at any time.
Therefore, STEAMAR uses AR (Virtual Reality) technology to reproduce the AR models of various mobile games, coupled with text and animation explanations, and an interactive interface to allow users to learn 360 degrees and solve the previous teaching problems. - For example, one-sided drawings or short films make it difficult for students to understand the actual operation of energy, force, or mechanical motion from various angles.
In addition, STEAMAR takes various mobile games as various themes, and after learning AR models for each theme, there are also quizzes, which will calculate the user's score distribution based on the user's thinking time and accuracy of answering questions. Can check the level of understanding of the topic.
Motor games in the AIA Carnival, such as roller coasters, bumper cars, and air slides, are all included in STEAMAR, allowing players to learn this kind of STEAM knowledge in entertainment.
STEAMAR's target customer base is parents and students. In terms of parents, we hope to promote the STEAM teaching model and let them know that the application of interdisciplinary knowledge is a new trend in education in the future, and the past duck-filled test paper practice model is outdated. In terms of students, we hope to inspire their interest by using mobile games as an introduction to actively learn the knowledge behind STEAM.
Therefore, STEAMAR uses AR (Virtual Reality) technology to reproduce the AR models of various mobile games, coupled with text and animation explanations, and an interactive interface to allow users to learn 360 degrees and solve the previous teaching problems. - For example, one-sided drawings or short films make it difficult for students to understand the actual operation of energy, force, or mechanical motion from various angles.
In addition, STEAMAR takes various mobile games as various themes, and after learning AR models for each theme, there are also quizzes, which will calculate the user's score distribution based on the user's thinking time and accuracy of answering questions. Can check the level of understanding of the topic.
Motor games in the AIA Carnival, such as roller coasters, bumper cars, and air slides, are all included in STEAMAR, allowing players to learn this kind of STEAM knowledge in entertainment.
STEAMAR's target customer base is parents and students. In terms of parents, we hope to promote the STEAM teaching model and let them know that the application of interdisciplinary knowledge is a new trend in education in the future, and the past duck-filled test paper practice model is outdated. In terms of students, we hope to inspire their interest by using mobile games as an introduction to actively learn the knowledge behind STEAM.
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