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Xadama

Virtual Data Experience
Free
10+ downloads

About Xadama

PURE MATHEMATICS

MODERN BOARD GAME

Games are great allies in teaching Mathematics, as they allow the player to use personal strategies and a field of vision specific to his reasoning.

XADAMA is a Brazilian game created by Rui Hildebrando, the same creator of Esporte Manbol, Xadama was born from a challenging inspiration that motivated the creator to make a board game with houses reduced to the chess and queen board.

The idea was to present a modern game that imputed infinite analytical mathematical calculations and developed strategy, anticipation, decision-making power, logical reasoning and concentration, hence the game was born with 16 active squares being occupied by 12 pyramids, with movements only in the vertical and horizontal with pyramids scrambled sideways and always forward cannot retreat after advancing except for piece food.

In this game the food or elimination of the opponent is not mandatory, free referee is given. The game has a clear objective: occupy the opponent's space, eliminate him or arrest him for surrender.

For this, the aim of the advance is to reach the maximum square of the opponent, which is the point of its origin, when reaching this square the common pyramid gains patent and becomes xadama, which makes it a powerful double pyramid in the game with absolute power to skip all squares and move in all directions including to retreat.

When the pyramid reaches the maximum point and manages to win the patent of xadama, he also receives the right to recover one (1) pyramid for each xadama made if he has lost during the game, all pyramids recovered must mandatorily restart at their point of origin, obeying the rules rules of the 2 extreme corners right and left. The xadama has many powers and is also given the triumph of converting into 2 common pyramids after three moves if the player decides that is more strategic and advantageous.

In this game there is no tie, only one will win!

Xadama Screenshots

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