Play Kavala, VivEduGames
Walk in today marching in yesterday
Live Educational Game for the old city of Kavala, on the peninsula of "Lady".
-----------------------------------
The idea
The story is a circle and repeat. Never stops writing. Never stops to study the course and the teaching of students. Most of them treat it as a hard lesson, often ignoring its importance and hence the reason for teaching.
"The past belongs to the past"
"Whatever happened, happened. Why should I learn? "
"But what does it have all this anymore since they can not change?"
and many other complaints that are heard from the lips of students. It is up to the teacher and your own, as parents, can do this so small and yet so meaningful connections between past and present, having guided our path to the future.
The Live Educational Games (Vivid Educational Games) with their logo a well known game that brings the breath of each "player", try to contribute in this direction: knowledge through various games original, imaginative and fun, away from the classroom.
In simple words, free from didacticism, and visits-'investigations' that are based game in archaeological sites, monuments, museums and any other place that can "talk" to form at earlier times, the parent may and the teacher to unlock the gate of history in the minds of children.
vivedugames@gmail.com
http://vivedugames.blogspot.gr
http://www.facebook.com/vivedugames
http://www.twitter.com/vivedugames
-----------------------------------
The creator
Hercules Lampadariou born in Katerini in 1988 and grew up in Kavala. From 10 years of dealing systematically with volunteering, both the organization and participation in collective action. He studied classical philology at the Democritus University of Thrace in Komotini, where he graduated in 2009.'s Fond of languages (knows English, French, Spanish and has started to learn Slovak and Chinese) and has traveled to various parts of Europe, taking part in a rich intercultural dialogue which undoubtedly influenced his way of thinking. Writes tales for the child that everyone hides and is constantly seeking ways for a school that will unleash the creativity and imagination of the student.
In August 2012 he created the open, non-commercial Digital Editions Saito from circulating free digital books of the "Creative Class with enough imagination," "The Magic bookmark" and "Greetings and good wishes."
iraklis@lampadariou.eu
http://www.lampadariou.eu
http://www.facebook.com/iraklis.lampadariou
-----------------------------------
Creative Commons License
Report Creator - No Derivative Works 3.0 Unported Greece
Detailed information on the specific permission cc, read online at:
http://creativecommons.org/licenses/by-nd/3.0/deed.el
-----------------------------------
Developed Android:
Panoris Anthony (Automon)
automon.android @ gmail.com
http://www.automon.gr
http://www.facebook.com/Automon
http://www.facebook.com/AutomonAndroid
http://plus.google.com/100352608023779198710
http://play.google.com/store/apps/developer?id=Automon
Walk in today marching in yesterday
Live Educational Game for the old city of Kavala, on the peninsula of "Lady".
-----------------------------------
The idea
The story is a circle and repeat. Never stops writing. Never stops to study the course and the teaching of students. Most of them treat it as a hard lesson, often ignoring its importance and hence the reason for teaching.
"The past belongs to the past"
"Whatever happened, happened. Why should I learn? "
"But what does it have all this anymore since they can not change?"
and many other complaints that are heard from the lips of students. It is up to the teacher and your own, as parents, can do this so small and yet so meaningful connections between past and present, having guided our path to the future.
The Live Educational Games (Vivid Educational Games) with their logo a well known game that brings the breath of each "player", try to contribute in this direction: knowledge through various games original, imaginative and fun, away from the classroom.
In simple words, free from didacticism, and visits-'investigations' that are based game in archaeological sites, monuments, museums and any other place that can "talk" to form at earlier times, the parent may and the teacher to unlock the gate of history in the minds of children.
vivedugames@gmail.com
http://vivedugames.blogspot.gr
http://www.facebook.com/vivedugames
http://www.twitter.com/vivedugames
-----------------------------------
The creator
Hercules Lampadariou born in Katerini in 1988 and grew up in Kavala. From 10 years of dealing systematically with volunteering, both the organization and participation in collective action. He studied classical philology at the Democritus University of Thrace in Komotini, where he graduated in 2009.'s Fond of languages (knows English, French, Spanish and has started to learn Slovak and Chinese) and has traveled to various parts of Europe, taking part in a rich intercultural dialogue which undoubtedly influenced his way of thinking. Writes tales for the child that everyone hides and is constantly seeking ways for a school that will unleash the creativity and imagination of the student.
In August 2012 he created the open, non-commercial Digital Editions Saito from circulating free digital books of the "Creative Class with enough imagination," "The Magic bookmark" and "Greetings and good wishes."
iraklis@lampadariou.eu
http://www.lampadariou.eu
http://www.facebook.com/iraklis.lampadariou
-----------------------------------
Creative Commons License
Report Creator - No Derivative Works 3.0 Unported Greece
Detailed information on the specific permission cc, read online at:
http://creativecommons.org/licenses/by-nd/3.0/deed.el
-----------------------------------
Developed Android:
Panoris Anthony (Automon)
automon.android @ gmail.com
http://www.automon.gr
http://www.facebook.com/Automon
http://www.facebook.com/AutomonAndroid
http://plus.google.com/100352608023779198710
http://play.google.com/store/apps/developer?id=Automon
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