In this dice game, players take turns rolling dice to earn points and decide whether to bank or continue scoring. Includes scoring rules, turn management, and multiplayer support.
AppRecs review analysis
AppRecs rating 3.2. Trustworthiness 0 out of 100. Review manipulation risk 0 out of 100. Based on a review sample analyzed.
★★★☆☆
3.2
AppRecs Rating
Ratings breakdown
5 star
50%
4 star
17%
3 star
12%
2 star
7%
1 star
14%
What to know
✓
Good user ratings
67% positive sampled reviews
✓
Authentic reviews
Natural distribution, no red flags
⚠
Ad complaints
Many low ratings mention excessive ads
About Farkle
Farkle, or Farkel, is a dice game that has also been called or is similar to 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, Squelch, Zilch, Zonk, or Darsh.
Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a score, and the scores for each player accumulate to some winning total (usually 10,000). At the beginning of each turn, the player throws all of the dice at once from a cup. After each throw, one or more scoring dice must be set aside (see sections on scoring below). The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice. If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn. If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost. At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation), and they have their turn. Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score
Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a score, and the scores for each player accumulate to some winning total (usually 10,000). At the beginning of each turn, the player throws all of the dice at once from a cup. After each throw, one or more scoring dice must be set aside (see sections on scoring below). The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice. If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn. If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost. At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation), and they have their turn. Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score