Great Patriotic War: turnlimit
Joni Nuutinen
4.2 ★
24 ratings
1,000+
downloads
Free
In this turn-based strategy game, players command Soviet forces to defend and advance on the Eastern Front. Includes turn limits, factory management, and strategic movement options.
AppRecs review analysis
AppRecs rating 4.2. Trustworthiness 0 out of 100. Review manipulation risk 0 out of 100. Based on a review sample analyzed.
★★★★☆
4.2
AppRecs Rating
Ratings breakdown
5 star
67%
4 star
17%
3 star
0%
2 star
0%
1 star
17%
What to know
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High user satisfaction
83% of sampled ratings are 4+ stars (4.2★ average)
About Great Patriotic War: turnlimit
This is turn-limited version of Great Patriotic War, a boardgame-styled strategy wargame set on the Eastern Front during the Second World War.
You are in command of the Soviet armed forces and factories on the Eastern Front. The Red Army is facing the German Operation Barbarossa: the biggest concentration of modern divisions the world has so far ever seen!
Factories producing the crucial mechanized units and war resources are unfortunately located fairly close to the front line, losing them would surely be a fatal blow to the war effort.
A factory can be moved towards the rear area but this will be only achieved with a loss of movement from combat units, so a skillful balancing act must be carried out between securing the production and not completely immobilizing the Red Army while it is fighting the mobile Wehrmacht.
Additionally the strict Soviet doctrine for defense calls for going on an offensive if the USSR is attacked, so moving the combat units towards the rear area is not allowed during the first turns without a special Allow-Withdrawal resource.
The object of the Great Patriotic War is to at first stop the German offensive and then turn the tide of the war and start re-taking the Soviet areas. Ultimately the goal is to retake the lost land and advance to Berlin as quickly as possible.
A full version is also available on the store.
You are in command of the Soviet armed forces and factories on the Eastern Front. The Red Army is facing the German Operation Barbarossa: the biggest concentration of modern divisions the world has so far ever seen!
Factories producing the crucial mechanized units and war resources are unfortunately located fairly close to the front line, losing them would surely be a fatal blow to the war effort.
A factory can be moved towards the rear area but this will be only achieved with a loss of movement from combat units, so a skillful balancing act must be carried out between securing the production and not completely immobilizing the Red Army while it is fighting the mobile Wehrmacht.
Additionally the strict Soviet doctrine for defense calls for going on an offensive if the USSR is attacked, so moving the combat units towards the rear area is not allowed during the first turns without a special Allow-Withdrawal resource.
The object of the Great Patriotic War is to at first stop the German offensive and then turn the tide of the war and start re-taking the Soviet areas. Ultimately the goal is to retake the lost land and advance to Berlin as quickly as possible.
A full version is also available on the store.
Great Patriotic War: turnlimit Screenshots
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