Cyber Lilo is an educational online game designed for teens aged 12 to 18, to learn how to identify the major risks of online communication.
Through play and in a fun way, students will be able to easily and with greater interest master the Cyber Security and Protection.
The "Cyber Lilo" got its name from the mascot - the alien Lilo. If you answer the question correctly, Lilo is happy, otherwise he looks angry.
In our educational game, the questions are designed according to the following topics: safe work on the Internet; protection of personal data privacy and copyright; creating positive digital footprints; recognizing the types of violence through the Internet; critical assessment of the reliability of the information; security when using social media and so on.
Through play and in a fun way, students will be able to easily and with greater interest master the Cyber Security and Protection.
The "Cyber Lilo" got its name from the mascot - the alien Lilo. If you answer the question correctly, Lilo is happy, otherwise he looks angry.
In our educational game, the questions are designed according to the following topics: safe work on the Internet; protection of personal data privacy and copyright; creating positive digital footprints; recognizing the types of violence through the Internet; critical assessment of the reliability of the information; security when using social media and so on.
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