Baw Game icon

Baw Game

Mehmet Kazım CANDAR
Free
10+ downloads

About Baw Game

With our project, we aim to acquire basic skills and competences, develop and support individuals, increase learning performance, and also aim to enable adults to learn innovative practices in the digital age. To create a learning process (game / simulation) that encourages the process of eliminating the digital deficiencies of adults (digital immigrants) born before 1980, who do not have digital competence primarily in the digital age in continuous development and change. With the game that starts concretely at the table and continues in the digital environment, it will soften the transition process of adults who experience technological disabilities to the digital space. With game-based learning approaches, it will motivate learners to succeed and develop continuously, increase self-esteem, improve themselves, facilitate cooperative learning, etc. will benefit in areas. With this game, the dialogue between young people and adults will increase, so that social inclusion will take place. With our “EDI” project, DIGITAL MIGRANTS will be brought to DIGITAL MELESIS by providing basic digital competencies of adults.

Baw Game Screenshots