Rules:
Draw a diagram of the system you want to threat model before you deal the cards.
Deal the deck to 3-6 players. Play starts with the 3 of Tampering. Play clockwise, and each player in turn follows in the suit if they have a card in the suit. If they don’t have that suit, they can play another suit. The high card played takes the trick, with Elevation of Privilege taking precedence over the suit lead. Only Elevation of Privilege (EoP) or the lead suit can take a trick.
To play a card, read the card, announce your threat and record it. If the player can’t link the threat to the system, play proceeds.
Take few minutes between hands to think about threats.
Points:
1 for a threat on your card, +1 for taking the trick
Draw a diagram of the system you want to threat model before you deal the cards.
Deal the deck to 3-6 players. Play starts with the 3 of Tampering. Play clockwise, and each player in turn follows in the suit if they have a card in the suit. If they don’t have that suit, they can play another suit. The high card played takes the trick, with Elevation of Privilege taking precedence over the suit lead. Only Elevation of Privilege (EoP) or the lead suit can take a trick.
To play a card, read the card, announce your threat and record it. If the player can’t link the threat to the system, play proceeds.
Take few minutes between hands to think about threats.
Points:
1 for a threat on your card, +1 for taking the trick
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