In a distant future there is an Energy Orb Factory. You know what Energy Orbs are… everybody has an Energy Orb at home in the distant future.
Of course, the factory makes two types of Orbs. The Blue department is responsible for Blue Orbs production, and the Red department – for the Red. The Blue department robots think the Red robots are lazy and clumsy. Red Robots think the Blue Robots are slow and sluggish. When robots from different departments meet, they almost always fight.
It is strictly forbidden to mishandle the Orbs, but sometimes the robots stay overtime and have a little Orb fight…
STACKAAR is a Multiplayer game with a unique gameplay. It is a duel between two players, each controls a flying robot. Each robot has his own play area and is not allowed to cross into the opponent area.
There are cubes that appear inside the play area and robots need to approach the cubes and collect them. This is done by users physically moving towards a cube and (the robot follows the movement) guide the robot close enough to the cube so the robot then picks it. Next the robot needs to bring the cube to a furnace (at the far side of his game area) and place it on the furnace doors. The player can choose to stack as many cubes on top of each other on the furnace door as they can (each cube is abit more than a foot high). The player can then tap a button and send the cubes into the furnace for melting, and this is how an Orb gets created.
For every cube melted the player gets one point. Orbs that comes out of the furnace get stuck to the robot; he can carry up to 3. The robot then can throw an Orb at his opponent. The throwing is done by performing a throwing movement with the phone. If an Orb hits the opponent robot, the attacker gets as many points as the number of cubes it took to create the hitting Orb.
STACKAAR is incredibly dynamic and fast. It is a true example of Active Augmented Reality. As in all of our games physical activity is an element of immersion, together with shared AR and physical presence of a live opponent, who acts on the virtual objects.
Before two players start the game, one more user can join in as spectator and view the drama in AR.
To play STACKAAR all you need is a well-lit free space and a game partner.
“The effect of “real” comes when you see your opponent’s face when you score”
To create STACKAAR we used ARCore, Google Cloud Anchors, MobiledgeX backend server solution, Unity AR Foundation Plugin.
Of course, the factory makes two types of Orbs. The Blue department is responsible for Blue Orbs production, and the Red department – for the Red. The Blue department robots think the Red robots are lazy and clumsy. Red Robots think the Blue Robots are slow and sluggish. When robots from different departments meet, they almost always fight.
It is strictly forbidden to mishandle the Orbs, but sometimes the robots stay overtime and have a little Orb fight…
STACKAAR is a Multiplayer game with a unique gameplay. It is a duel between two players, each controls a flying robot. Each robot has his own play area and is not allowed to cross into the opponent area.
There are cubes that appear inside the play area and robots need to approach the cubes and collect them. This is done by users physically moving towards a cube and (the robot follows the movement) guide the robot close enough to the cube so the robot then picks it. Next the robot needs to bring the cube to a furnace (at the far side of his game area) and place it on the furnace doors. The player can choose to stack as many cubes on top of each other on the furnace door as they can (each cube is abit more than a foot high). The player can then tap a button and send the cubes into the furnace for melting, and this is how an Orb gets created.
For every cube melted the player gets one point. Orbs that comes out of the furnace get stuck to the robot; he can carry up to 3. The robot then can throw an Orb at his opponent. The throwing is done by performing a throwing movement with the phone. If an Orb hits the opponent robot, the attacker gets as many points as the number of cubes it took to create the hitting Orb.
STACKAAR is incredibly dynamic and fast. It is a true example of Active Augmented Reality. As in all of our games physical activity is an element of immersion, together with shared AR and physical presence of a live opponent, who acts on the virtual objects.
Before two players start the game, one more user can join in as spectator and view the drama in AR.
To play STACKAAR all you need is a well-lit free space and a game partner.
“The effect of “real” comes when you see your opponent’s face when you score”
To create STACKAAR we used ARCore, Google Cloud Anchors, MobiledgeX backend server solution, Unity AR Foundation Plugin.
Show More