Download the app interactive "Lynx and Tolek in Cyberświecie" for your child and Start having fun together. With this application, your child will learn the prudent use of the Internet and electronic media, while developing its psychological and social skills. Educational application "Lynx and Tolek in Cyberświecie" is designed for children aged 7-9 years. It was created by professionals every day dealing with the psychological work with children and prevention. The application is free and contains no advertising.
The application is based on positive prevention model focused on developing the competence of children who serve their development and prevent risky behavior
in the future. Content and games have been designed to develop children Keywords for this stage of the development of psychosocial skills to help you cope
with emotions, build self-esteem, coping rówieśnicznych relations.
Contained in the application content and mini-games can be a useful starting point for further discussions with the child on the prudent use of the Internet and electronic media. The main characters are the applications and Tolek Lynx, who along with guides - Gaia digitized grandmother and her helper robot trap - learn by playing together next skill. At every stage of the robot grandmother and provide feedback, give tips and hints.
Strengthening the motivation of the child to overcome the successive stages is gaining awards - jingles. Dźwiękosfera application was built on the basis of sound from nature and everyday life. With accumulated in this way the child can jingles at the end to create your own sound composition.
Together with your child in your application you will find:
• Memo - game, thanks to which the child learns some interesting facts about the performance of activities in the past and today
• arcade games - with the child learns the rules of safe use of electronic media and the consequences of non-compliance
• guess Zgadula - fun sensitizing young users to the dangers of Internet users contact with strangers
• planning a day - a tool with the help of which the child will be taught to manage your free time developing skills and the rational use of electronic media
• Interactive fun - to develop the child's ability to recognize emotions sensitize their diversity, explain their role in daily life, suggest how you can deal with them
• Interactive story - makes us realize how our reactions influence the behavior of others, including in difficult situations with peers
• assigning fun - developing the ability to communicate without violence on the Internet and beyond
• mapped navigation - at every stage of the game the child can control, which is a fun place, and after winning the stage and jingles, may return to earlier chosen by themselves aktwyności
The application has been financed by the Fund Gambling Problems at the disposal of the Minister of Health. It was developed by specialists of the Foundation Beyond Schemes www.fundacjapozaschematami.pl
The application is based on positive prevention model focused on developing the competence of children who serve their development and prevent risky behavior
in the future. Content and games have been designed to develop children Keywords for this stage of the development of psychosocial skills to help you cope
with emotions, build self-esteem, coping rówieśnicznych relations.
Contained in the application content and mini-games can be a useful starting point for further discussions with the child on the prudent use of the Internet and electronic media. The main characters are the applications and Tolek Lynx, who along with guides - Gaia digitized grandmother and her helper robot trap - learn by playing together next skill. At every stage of the robot grandmother and provide feedback, give tips and hints.
Strengthening the motivation of the child to overcome the successive stages is gaining awards - jingles. Dźwiękosfera application was built on the basis of sound from nature and everyday life. With accumulated in this way the child can jingles at the end to create your own sound composition.
Together with your child in your application you will find:
• Memo - game, thanks to which the child learns some interesting facts about the performance of activities in the past and today
• arcade games - with the child learns the rules of safe use of electronic media and the consequences of non-compliance
• guess Zgadula - fun sensitizing young users to the dangers of Internet users contact with strangers
• planning a day - a tool with the help of which the child will be taught to manage your free time developing skills and the rational use of electronic media
• Interactive fun - to develop the child's ability to recognize emotions sensitize their diversity, explain their role in daily life, suggest how you can deal with them
• Interactive story - makes us realize how our reactions influence the behavior of others, including in difficult situations with peers
• assigning fun - developing the ability to communicate without violence on the Internet and beyond
• mapped navigation - at every stage of the game the child can control, which is a fun place, and after winning the stage and jingles, may return to earlier chosen by themselves aktwyności
The application has been financed by the Fund Gambling Problems at the disposal of the Minister of Health. It was developed by specialists of the Foundation Beyond Schemes www.fundacjapozaschematami.pl
Show More