iKuiz Parent
IKUIZ EDUCATION
1,000+
downloads
Free
AppRecs review analysis
AppRecs rating 1.0. Trustworthiness 75 out of 100. Review manipulation risk 21 out of 100. Based on a review sample analyzed.
★☆☆☆☆
1.0
AppRecs Rating
Ratings breakdown
5 star
0%
4 star
0%
3 star
0%
2 star
0%
1 star
100%
What to know
✓
Low review manipulation risk
21% review manipulation risk
✓
Credible reviews
75% trustworthiness score from analyzed reviews
⚠
Mixed user feedback
Average 1.0★ rating suggests room for improvement
About iKuiz Parent
iKuiz is a technological innovation whose exclusive vision is to significantly support education and learning at the service of school youth.
This project involves:
- Contribute to the reinforcement of the pedagogical action through the training of specialists, teachers and teachers with the new tools of management of didactic contents for a better transmission of the knowledge;
- Facilitate the access of all students to quality education, relying on communication media that are attracting more attention, especially smartphones and tablets;
- Revive the culture of excellence on a large scale and the notion of success and constructive competition in schools;
iKuiz allows you to:
- Regulate, readjust, adapt, improve, inform, guide, help;
- Remedy ;
- Valuing, motivating, strengthening, stimulating, encouraging,
all students at any level of education in primary and secondary education.
Indeed, in the opinion of educationalists and psychopedagogues, play appears in the psychomotor development of learners, whatever the age, as a trainer and an excellent stimulant.
Having fun learning or studying is already a guarantee of success according to education specialists.
The implementation of this multidisciplinary national educational game is finally a significant support to the teaching method "Approach By Competence" which reinforces the positive reform of our education systems in Sub-Saharan Africa!
IKuiz Game Principles
iKuiz is based on the evaluation teaching methods that are:
The "Multiple Choice Question" (MCQ),
The "Short Answer Question" (QRC),
"True or False" or "Single Choice Question",
"Rearrangement",
"Correspondence" or "Matching",
The "Closing Test" or "Question with Hole".
Operation
- Teachers and pedagogical specialists design quizzes and home exercises for students. These assessment tools are intended for students and learners;
- Students use the multiple questions presented in different forms, and thus put at their disposal to revise their courses and test their knowledge on the basis of the educational program in force and the progress of teaching;
Evaluations
- The home exercises are visualized and controlled by the teachers;
- All assessment and self-assessment sessions are sanctioned by a detailed pedagogical report allowing to follow the student's attendance, its evolution in each discipline, and finally its general level compared to its promotion.
- Parents of students have a constant follow-up of the educational progress of young learners
IKUIZ: LEARNING THROUGH GAME, SUCCEEDING BY YOURSELF
IKUIZ EDUCATION
www.ikuiz.com
This project involves:
- Contribute to the reinforcement of the pedagogical action through the training of specialists, teachers and teachers with the new tools of management of didactic contents for a better transmission of the knowledge;
- Facilitate the access of all students to quality education, relying on communication media that are attracting more attention, especially smartphones and tablets;
- Revive the culture of excellence on a large scale and the notion of success and constructive competition in schools;
iKuiz allows you to:
- Regulate, readjust, adapt, improve, inform, guide, help;
- Remedy ;
- Valuing, motivating, strengthening, stimulating, encouraging,
all students at any level of education in primary and secondary education.
Indeed, in the opinion of educationalists and psychopedagogues, play appears in the psychomotor development of learners, whatever the age, as a trainer and an excellent stimulant.
Having fun learning or studying is already a guarantee of success according to education specialists.
The implementation of this multidisciplinary national educational game is finally a significant support to the teaching method "Approach By Competence" which reinforces the positive reform of our education systems in Sub-Saharan Africa!
IKuiz Game Principles
iKuiz is based on the evaluation teaching methods that are:
The "Multiple Choice Question" (MCQ),
The "Short Answer Question" (QRC),
"True or False" or "Single Choice Question",
"Rearrangement",
"Correspondence" or "Matching",
The "Closing Test" or "Question with Hole".
Operation
- Teachers and pedagogical specialists design quizzes and home exercises for students. These assessment tools are intended for students and learners;
- Students use the multiple questions presented in different forms, and thus put at their disposal to revise their courses and test their knowledge on the basis of the educational program in force and the progress of teaching;
Evaluations
- The home exercises are visualized and controlled by the teachers;
- All assessment and self-assessment sessions are sanctioned by a detailed pedagogical report allowing to follow the student's attendance, its evolution in each discipline, and finally its general level compared to its promotion.
- Parents of students have a constant follow-up of the educational progress of young learners
IKUIZ: LEARNING THROUGH GAME, SUCCEEDING BY YOURSELF
IKUIZ EDUCATION
www.ikuiz.com