DaSilva is a game consisting initially of two phases (Phase 1 and Phase 2), in which the character (DaSilva) constantly faces danger.
In Phase 1, DaSilva needs to gain energy to heal from serious illness and reach the exit door to reach the light. For this he must eliminate his enemy, Death.
DaSilva uses a weapon that fires light beams, because DEATH is fatally vulnerable to light.
In Phase 2, DaSilva is confined as a political prisoner. Your saga is to prove your innocence through fair judgment. To do so, he must reach the “KEY OF FREEDOM” that appears randomly on a special platform located at the top left of the room. However, your tormentors try to eliminate it to prevent this from happening.
An invisible enemy (P.I.G.) drops "FAKE NEWS" bombs to try to destroy it. DaSilva also suffers a relentless pursuit of his main enemy O TOGA. To combat it, DaSilva shoots sound waves in the form of words (JUSTICE, FREEDOM, AND TRUTH) that destroys the enemy by contacting him.
In Phase 1, DaSilva needs to gain energy to heal from serious illness and reach the exit door to reach the light. For this he must eliminate his enemy, Death.
DaSilva uses a weapon that fires light beams, because DEATH is fatally vulnerable to light.
In Phase 2, DaSilva is confined as a political prisoner. Your saga is to prove your innocence through fair judgment. To do so, he must reach the “KEY OF FREEDOM” that appears randomly on a special platform located at the top left of the room. However, your tormentors try to eliminate it to prevent this from happening.
An invisible enemy (P.I.G.) drops "FAKE NEWS" bombs to try to destroy it. DaSilva also suffers a relentless pursuit of his main enemy O TOGA. To combat it, DaSilva shoots sound waves in the form of words (JUSTICE, FREEDOM, AND TRUTH) that destroys the enemy by contacting him.
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