With the Youth Escape Covid application, you can access game scenarios created by expert trainers, and play educational games through scenarios with various groups.
The vision of project “Youth Escape COVID” is: to create a highly innovative non-formal educational method & tool-using culture as a foundation in this endeavor, while the scope of the project is: to combat the negative effects of the COVID-19 pandemic on youth in Europe in a creative and innovative way.
Through our project proposal we contribute to the development of youth work tools that can address a multitude of issues (i.e., employment, active participation, foster creativity, sustainable development, social inclusion through the arts, enhance digital skills, foster entrepreneurship, boost creative domains). There have been some positive initiatives in offering digital youth work and increasing the use of digital tools in working with young people, but this has had its limitations due to: IT tools availability, knowledge of practitioners in youth work. However, the majority of young people, including disadvantaged young people problems have deepened, leaving many to face their own issues related to social exclusion, discrimination, and a redefinition of social and safety nets. There are also questions about changing relationships and behavior, changing perspectives on connection to friends and community, impact on well-being and mental health, employment, participation, activism, youth organizations, and many other areas of young people’s lives according to EU-Council of Europe.
The vision of project “Youth Escape COVID” is: to create a highly innovative non-formal educational method & tool-using culture as a foundation in this endeavor, while the scope of the project is: to combat the negative effects of the COVID-19 pandemic on youth in Europe in a creative and innovative way.
Through our project proposal we contribute to the development of youth work tools that can address a multitude of issues (i.e., employment, active participation, foster creativity, sustainable development, social inclusion through the arts, enhance digital skills, foster entrepreneurship, boost creative domains). There have been some positive initiatives in offering digital youth work and increasing the use of digital tools in working with young people, but this has had its limitations due to: IT tools availability, knowledge of practitioners in youth work. However, the majority of young people, including disadvantaged young people problems have deepened, leaving many to face their own issues related to social exclusion, discrimination, and a redefinition of social and safety nets. There are also questions about changing relationships and behavior, changing perspectives on connection to friends and community, impact on well-being and mental health, employment, participation, activism, youth organizations, and many other areas of young people’s lives according to EU-Council of Europe.
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