Adopts the role of one of the 4 travelers and begins a bold adventure through the desert.
Discover the hidden secrets of Yejez · Qé'l among its dunes. Confront the distorter, team up with the Sentinels, protect from sandstorms and dodge the dangers you'll find your way. Conjure the Spirit of the 4 winds and conquers death.
Age: +10
No. Traveling: 2-4
Duration: 45min-60min.
If you already have the game Dry Bones Adventurous this app will help you play with the Charter-Vivencia. We wanted to support this travel experience in the game through songs and music with ethnic touches.
Using the App? Game rules for "Letter-Vivencia"
1. When you go to play a card-Vivencia, select the colors of the cultures that are going to play this game
2. Choose the level of game you want to play your letter-experience:
Audience: This level of play is 15'de hear a song and answer 1 question about the letter or complete a sentence. You'll have to 15' + to remember what you have heard and answered.
Secret: This level of play is also listening 15'de a song and share a story of your life. It can be real or fictitious. You marcarás before and is not viewable by anyone but you. 50'para'll tell.
When finished, your colleagues will vote if your account has been: true or false. Then you show the device so they can see what you marked before starting your story.
How do you rate the game?
Public: If you guessed right solution that gives you the app, your Letter-Vivencia be placed horizontally, to know you passed the test. If, however, you failed, your Letter-Vivencia be vertically in your way, waiting for you to play another card-Vivencia, to be placed above the previous. With this 2nd chance, if hit, they would occur for valid 2, being activated and 2 would place horizontally on your way. If not guess the answer, the Charter-Vivencia stay again vertically. And so on.
Secret: If the vote of your travel companions at least 1 matches what you bookmarked, CONGRATULATIONS, overcame the test !! Your Letter-Vivencia be horizontally on your way. If, however, none matches what you checked, you'll stop the Charter-Vivencia vertically, waiting for another chance. And the public level, in your second chance, you will place the Charter-Vivencia on the first, returning to repeat the test on another shift. If you pass, they will be turned on 2. If not, wait for another opportunity leaving vertically. Players who match you will have 1 blow-Vivencia bonus. Why do they serve? When they perform this test, if no one matches your answer, your test is valid, if they have Murmurs-Vivencia in your account. Each will serve for a test.
drybonesgame@gmail.com
TamuzGames
Discover the hidden secrets of Yejez · Qé'l among its dunes. Confront the distorter, team up with the Sentinels, protect from sandstorms and dodge the dangers you'll find your way. Conjure the Spirit of the 4 winds and conquers death.
Age: +10
No. Traveling: 2-4
Duration: 45min-60min.
If you already have the game Dry Bones Adventurous this app will help you play with the Charter-Vivencia. We wanted to support this travel experience in the game through songs and music with ethnic touches.
Using the App? Game rules for "Letter-Vivencia"
1. When you go to play a card-Vivencia, select the colors of the cultures that are going to play this game
2. Choose the level of game you want to play your letter-experience:
Audience: This level of play is 15'de hear a song and answer 1 question about the letter or complete a sentence. You'll have to 15' + to remember what you have heard and answered.
Secret: This level of play is also listening 15'de a song and share a story of your life. It can be real or fictitious. You marcarás before and is not viewable by anyone but you. 50'para'll tell.
When finished, your colleagues will vote if your account has been: true or false. Then you show the device so they can see what you marked before starting your story.
How do you rate the game?
Public: If you guessed right solution that gives you the app, your Letter-Vivencia be placed horizontally, to know you passed the test. If, however, you failed, your Letter-Vivencia be vertically in your way, waiting for you to play another card-Vivencia, to be placed above the previous. With this 2nd chance, if hit, they would occur for valid 2, being activated and 2 would place horizontally on your way. If not guess the answer, the Charter-Vivencia stay again vertically. And so on.
Secret: If the vote of your travel companions at least 1 matches what you bookmarked, CONGRATULATIONS, overcame the test !! Your Letter-Vivencia be horizontally on your way. If, however, none matches what you checked, you'll stop the Charter-Vivencia vertically, waiting for another chance. And the public level, in your second chance, you will place the Charter-Vivencia on the first, returning to repeat the test on another shift. If you pass, they will be turned on 2. If not, wait for another opportunity leaving vertically. Players who match you will have 1 blow-Vivencia bonus. Why do they serve? When they perform this test, if no one matches your answer, your test is valid, if they have Murmurs-Vivencia in your account. Each will serve for a test.
drybonesgame@gmail.com
TamuzGames
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