A battle on the sea, using different units, to be fought on a draughtboard created in actual locations, between two joung strategists around THE SAME DEVICE.
Each unit has its own moving-factor limiting how far it can go in a turn but also the number of player's moves are constrained.. ..so choosing how much to move one unit or wether to keep still some will be crucial.
Moving is not compulsory.. ..but to shoot an enemy a unit must have it in its firing range.
Each unit could have its own.. ..but currently all have the same: one move away.
When you get hit, hope is not over! Each unit has its life-points and can whitstand some damage.. ..but when the life-circle turns red, be careful!
Last, remember each unit can shoot just once per turn.
Go and give your challenger a hard time!
Each unit has its own moving-factor limiting how far it can go in a turn but also the number of player's moves are constrained.. ..so choosing how much to move one unit or wether to keep still some will be crucial.
Moving is not compulsory.. ..but to shoot an enemy a unit must have it in its firing range.
Each unit could have its own.. ..but currently all have the same: one move away.
When you get hit, hope is not over! Each unit has its life-points and can whitstand some damage.. ..but when the life-circle turns red, be careful!
Last, remember each unit can shoot just once per turn.
Go and give your challenger a hard time!
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