This 2D and 3D Animation Pocket Book consists of Modules + Evaluation Questions + Discussion:
- CHAPTER 01 Familiar with 2D Animation
- CHAPTER 02 Drawing Simple Objects with 2D Animation Application
- CHAPTER 03 Understanding Tweening Techniques in 2D Animation
- CHAPTER 04 Creating Simple Characters with 2D Animation Application
- CHAPTER 05 Get to know Puppeteer in 2D Animation
- CHAPTER 06 Applying Puppeteer Motion to 2D Animation
- CHAPTER 07 Know the Basic Principles of Drawing Background
- CHAPTER 08 Applying the Basic Principles of Animation in Animation Production
- CHAPTER 09 2D Animation Production Techniques
- CHAPTER 10 Evaluating 2D Animation Products
- CHAPTER 11 Know the Basic Concepts of 3D Animation Objects
- CHAPTER 12 Creating a Simple Model Based on 3D Hard Surface
- CHAPTER 13 Processing of 3D Hard Surface Object Modeling
- CHAPTER 14 Understanding Material in 3D Simple Objects
- CHAPTER 15 Adjusting the Camera Position in a 3D Application
- CHAPTER 16 Analyzing Non-Character Movement Techniques in 3D Applications
- CHAPTER 17 Understanding Rendering Techniques in 3D Objects
- CHAPTER 18 Creating 3D Animation Products Using Simple Objects
- CHAPTER 19 Evaluating 3D Animation Products
- CHAPTER 01 Familiar with 2D Animation
- CHAPTER 02 Drawing Simple Objects with 2D Animation Application
- CHAPTER 03 Understanding Tweening Techniques in 2D Animation
- CHAPTER 04 Creating Simple Characters with 2D Animation Application
- CHAPTER 05 Get to know Puppeteer in 2D Animation
- CHAPTER 06 Applying Puppeteer Motion to 2D Animation
- CHAPTER 07 Know the Basic Principles of Drawing Background
- CHAPTER 08 Applying the Basic Principles of Animation in Animation Production
- CHAPTER 09 2D Animation Production Techniques
- CHAPTER 10 Evaluating 2D Animation Products
- CHAPTER 11 Know the Basic Concepts of 3D Animation Objects
- CHAPTER 12 Creating a Simple Model Based on 3D Hard Surface
- CHAPTER 13 Processing of 3D Hard Surface Object Modeling
- CHAPTER 14 Understanding Material in 3D Simple Objects
- CHAPTER 15 Adjusting the Camera Position in a 3D Application
- CHAPTER 16 Analyzing Non-Character Movement Techniques in 3D Applications
- CHAPTER 17 Understanding Rendering Techniques in 3D Objects
- CHAPTER 18 Creating 3D Animation Products Using Simple Objects
- CHAPTER 19 Evaluating 3D Animation Products
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