All objects except music and sound effects were created by myself.
How to play
You can win by attacking the opponent's console's characteristics (attack type, normal type, defensive type, ???), etc., using the limited skills you have.
game configuration
The menu, which is the center of all systems, training, game settings, and Dmap to view map illustrations, Dconsole to view console information, and training to practice boss fights.
There is Dstudio where you can see game change information, and "Game", the most core content.
Console type
There are a total of 9 consoles, of which 1 is the boss console.
Game Features
Normal games: Normal games are made with normal, offensive, and defensive consoles, each with its own characteristics.
Boss Battle: Each boss has different features!
(Tride gives you a simple math problem, but because you have to guess it in 3 seconds, it induces a brain freeze and makes your hands sweat.)
game story
As I said before, you can see the story of each console in DCS where you can see console information, and although it may not be visible in the game, Easter Eggs like the address of Dstudio further increase the immersion in the game.
colorful effect
To further increase the advantage, we decided from the beginning to make the battles pleasing to the eye. That's why I made the effect as colorful as possible.
Attempts to increase excitement
For example, in the battle with Trid, when HP was less than 55, the calm BGM was changed to a tense BGM to induce quicker clicks and induce more tense battles by inducing distraction.
game idea
I've been "preparing" to make this kind of game in an "adventure" style for a long time, but I didn't have time, so I made it in a general game format, not an adventure format.
How to play
You can win by attacking the opponent's console's characteristics (attack type, normal type, defensive type, ???), etc., using the limited skills you have.
game configuration
The menu, which is the center of all systems, training, game settings, and Dmap to view map illustrations, Dconsole to view console information, and training to practice boss fights.
There is Dstudio where you can see game change information, and "Game", the most core content.
Console type
There are a total of 9 consoles, of which 1 is the boss console.
Game Features
Normal games: Normal games are made with normal, offensive, and defensive consoles, each with its own characteristics.
Boss Battle: Each boss has different features!
(Tride gives you a simple math problem, but because you have to guess it in 3 seconds, it induces a brain freeze and makes your hands sweat.)
game story
As I said before, you can see the story of each console in DCS where you can see console information, and although it may not be visible in the game, Easter Eggs like the address of Dstudio further increase the immersion in the game.
colorful effect
To further increase the advantage, we decided from the beginning to make the battles pleasing to the eye. That's why I made the effect as colorful as possible.
Attempts to increase excitement
For example, in the battle with Trid, when HP was less than 55, the calm BGM was changed to a tense BGM to induce quicker clicks and induce more tense battles by inducing distraction.
game idea
I've been "preparing" to make this kind of game in an "adventure" style for a long time, but I didn't have time, so I made it in a general game format, not an adventure format.
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