The "iBuddy" app is produced by Fu Hong Society, and the training objects include: people with emotional behaviors caused by sensory processing disorders, lack of concentration, autism spectrum, and lack of social cognition, etc.; Including: industry professionals, rehabilitation instructors, caregivers, and high-functioning autism service users can operate by themselves.
The production team of "iBuddy" is mainly occupational therapists, and different professional teams are invited to participate, including social workers, clinical psychologists, senior service managers, and service managers to achieve inter-professional collaboration.
"iBuddy" is composed of two games, the first game is called "Senses Together", and the second game is called "Social Behaviors Together".
The theme of "Doing with Senses" is the "Alert Program®", a brain-refreshing program, which provides four different sets of "sensory exercises". Through simple "sensory exercises", the self-regulation function of the nervous system can be improved, thereby enhancing concentration and stability. Emotions are the building blocks of learning, living and social communication skills.
There are also "autonomous version" and "assisted version", which are convenient for people with different abilities to participate; "autonomous version", suitable for students with better cognitive ability and muscle function; "assisted version", with a caregiver assisting the implementation, suitable for cognitive Students with weaker abilities and muscles.
"Find all social behaviors" is a "simplified version of social stories", users can learn to control emotions and improve social cognition in an easy way; there are three scenarios including: day center, sheltered workshop, dormitory, all of which are daily students It is expected that the students can make appropriate behavioral expressions in different situations.
Now, effectively integrate into the community to achieve true communion.
Each scene is divided into three modes: learning, elementary, and advanced. The learning mode can learn and review simple social stories in various scenarios. The main purpose of the initial stage is to allow service users to identify social behaviors, and the advanced stage can not only identify social behaviors, but also recognize the consequences of incorrect social behaviors. All apps have voice navigation for clearer instructions.
The production team of "iBuddy" is mainly occupational therapists, and different professional teams are invited to participate, including social workers, clinical psychologists, senior service managers, and service managers to achieve inter-professional collaboration.
"iBuddy" is composed of two games, the first game is called "Senses Together", and the second game is called "Social Behaviors Together".
The theme of "Doing with Senses" is the "Alert Program®", a brain-refreshing program, which provides four different sets of "sensory exercises". Through simple "sensory exercises", the self-regulation function of the nervous system can be improved, thereby enhancing concentration and stability. Emotions are the building blocks of learning, living and social communication skills.
There are also "autonomous version" and "assisted version", which are convenient for people with different abilities to participate; "autonomous version", suitable for students with better cognitive ability and muscle function; "assisted version", with a caregiver assisting the implementation, suitable for cognitive Students with weaker abilities and muscles.
"Find all social behaviors" is a "simplified version of social stories", users can learn to control emotions and improve social cognition in an easy way; there are three scenarios including: day center, sheltered workshop, dormitory, all of which are daily students It is expected that the students can make appropriate behavioral expressions in different situations.
Now, effectively integrate into the community to achieve true communion.
Each scene is divided into three modes: learning, elementary, and advanced. The learning mode can learn and review simple social stories in various scenarios. The main purpose of the initial stage is to allow service users to identify social behaviors, and the advanced stage can not only identify social behaviors, but also recognize the consequences of incorrect social behaviors. All apps have voice navigation for clearer instructions.
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