The Electrão Quiz is an online quiz platform promoted by Electrão, especially aimed at students of the 2nd and 3rd cycles of elementary schools from the Escola Electrão 2019/2020 action.
It is available to be played at school with teachers but also among friends and family, with quizzes that allow players, in a playful and educational environment, to challenge themselves to quizzes that test what they know about recycling, recovery , the preservation of natural resources and the prevention of fires.
Access is free but to play all participants must be registered. The platform is available for online computer or tablet access in the board game version and is complemented by a mobile application to play battle mode. The registration of the players can be done in the desktop version or in the mobile application.
To play in board mode participants play together on the same computer or tablet. To perform Battles, each of the two players plays individually from their computer or tablet, or from their smartphone via the mobile app.
The Privacy Policy, the Terms and Conditions of use of the Quiz Electron and the Framework of this educational platform can be consulted publicly in desktop or mobile application.
This mobile application allows Battles, which are duels between 2 players in which both answer the same 10 quiz questions.
The student who creates the Battle selects who wants to challenge and is the first to answer the quiz.
The questions presented are appropriate to the curriculum of the cycle that the student attends.
The student who wins the Battle receives a score for participation, that is, for victory.
If students correctly answer the same number of questions, the tie is broken by the response time, with the winner being awarded the fastest player.
Both players are notified of the final outcome of the battle they have played and are given the list of right and wrong answers from both opponents.
The Battles the student wins allow him to score for the overall ranking in the Electron Quiz competition.
The mobile application allows you to create new Battles or browse the list of Battles in progress:
- those for which the player has been challenged and not yet completed because they have not played them yet;
- and the battles that the player has created, but his opponent has not played yet, so have to wait for the results.
Once installed on the device, and after logging in, the player will be notified via mobile application of the invitations he has received to play Battles and the results he has created which have already been completed by his opponents.
The player can consult in the desktop version their score, the battle lists performed or the overall ranking.
It is available to be played at school with teachers but also among friends and family, with quizzes that allow players, in a playful and educational environment, to challenge themselves to quizzes that test what they know about recycling, recovery , the preservation of natural resources and the prevention of fires.
Access is free but to play all participants must be registered. The platform is available for online computer or tablet access in the board game version and is complemented by a mobile application to play battle mode. The registration of the players can be done in the desktop version or in the mobile application.
To play in board mode participants play together on the same computer or tablet. To perform Battles, each of the two players plays individually from their computer or tablet, or from their smartphone via the mobile app.
The Privacy Policy, the Terms and Conditions of use of the Quiz Electron and the Framework of this educational platform can be consulted publicly in desktop or mobile application.
This mobile application allows Battles, which are duels between 2 players in which both answer the same 10 quiz questions.
The student who creates the Battle selects who wants to challenge and is the first to answer the quiz.
The questions presented are appropriate to the curriculum of the cycle that the student attends.
The student who wins the Battle receives a score for participation, that is, for victory.
If students correctly answer the same number of questions, the tie is broken by the response time, with the winner being awarded the fastest player.
Both players are notified of the final outcome of the battle they have played and are given the list of right and wrong answers from both opponents.
The Battles the student wins allow him to score for the overall ranking in the Electron Quiz competition.
The mobile application allows you to create new Battles or browse the list of Battles in progress:
- those for which the player has been challenged and not yet completed because they have not played them yet;
- and the battles that the player has created, but his opponent has not played yet, so have to wait for the results.
Once installed on the device, and after logging in, the player will be notified via mobile application of the invitations he has received to play Battles and the results he has created which have already been completed by his opponents.
The player can consult in the desktop version their score, the battle lists performed or the overall ranking.
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