Offers two play with Dark Chess: You can eat dark, ate until no child can eat up (dark eat their own chess), or the point once again is under a pawn (or on board a space) can change hands
. Eat child size: A (handsome)> Guests> (official)> like (phase)> car (commissioning)> Ma (Ma)> package (gun) and death (soldiers); Ercu (soldiers)> The (handsome) ; soldier (soldiers) in case package (gun) the tie can not eat; those who can eat the same order of magnitude at each other; dark eat large pieces then commit suicide than their own (they have been eaten)
. Package (gun) can only skip a child to eat (only in portrait or landscape across a chess), all the sub-take-all; eat at midnight you can go one step further to space
* Special features: "quick war" can turn all the pieces to play, decided to black and red (the / handsome) immediately after open (open a child after)
* Special rules: big snacks can be suicide, suicide can use strategies to avoid being ate
Both players also agreed not to play ate dark eat no general criteria Dark Chess Play
. Eat child size: A (handsome)> Guests> (official)> like (phase)> car (commissioning)> Ma (Ma)> package (gun) and death (soldiers); Ercu (soldiers)> The (handsome) ; soldier (soldiers) in case package (gun) the tie can not eat; those who can eat the same order of magnitude at each other; dark eat large pieces then commit suicide than their own (they have been eaten)
. Package (gun) can only skip a child to eat (only in portrait or landscape across a chess), all the sub-take-all; eat at midnight you can go one step further to space
* Special features: "quick war" can turn all the pieces to play, decided to black and red (the / handsome) immediately after open (open a child after)
* Special rules: big snacks can be suicide, suicide can use strategies to avoid being ate
Both players also agreed not to play ate dark eat no general criteria Dark Chess Play
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