NEW FEATURES!
*ONLINE VS BATTLE
*RANKINGS
*BATTLE HISTORY
*NAME EDITTING
Simple simulation game with the theme of Japanese Sengoku period.
Simple Strategy Simulation Game
There is no game element for the professiona.
Aiming to achieve Unification.
This is Simulation game that anyone can easily do
I will start playing games with randomly chosen monarch.
The goal is to have all 51 countries in hand.
In this game, troops are needed to fight war.
Resources are needed to hire troops.
We need to develop or take another country to secure resources.
However, the internal affairs commands are decided automatically. None required you to think! It is!
I want to see war. The result is confirmed by a speed decision button. Clearly! It is!
You can play it comfortably for a moment.
■ Difficult Commands - Eliminate too many parameters! It is!
· Three strategic commands are developping, trading, and hiring
Each one is determined automatically.
None at all you need to think. So it's easy! It is!
■ Battle is manual operation? Automatic operation? Quick decision?
· Battle can be operated by yourself. It can also be done automatically. (It is a stupid AI.
· "The battle is already tired! It is!" OK. Please make a speed decision if you think so.
The result is immediately understood.
In the battle, use a skil! It is!
· Each unit in battle has a special command called skill. You can recover your ally and take away your enemy's food. Even if the situation is disadvantageary you can win by using the technique.
But, Data can not be saved.
*ONLINE VS BATTLE
*RANKINGS
*BATTLE HISTORY
*NAME EDITTING
Simple simulation game with the theme of Japanese Sengoku period.
Simple Strategy Simulation Game
There is no game element for the professiona.
Aiming to achieve Unification.
This is Simulation game that anyone can easily do
I will start playing games with randomly chosen monarch.
The goal is to have all 51 countries in hand.
In this game, troops are needed to fight war.
Resources are needed to hire troops.
We need to develop or take another country to secure resources.
However, the internal affairs commands are decided automatically. None required you to think! It is!
I want to see war. The result is confirmed by a speed decision button. Clearly! It is!
You can play it comfortably for a moment.
■ Difficult Commands - Eliminate too many parameters! It is!
· Three strategic commands are developping, trading, and hiring
Each one is determined automatically.
None at all you need to think. So it's easy! It is!
■ Battle is manual operation? Automatic operation? Quick decision?
· Battle can be operated by yourself. It can also be done automatically. (It is a stupid AI.
· "The battle is already tired! It is!" OK. Please make a speed decision if you think so.
The result is immediately understood.
In the battle, use a skil! It is!
· Each unit in battle has a special command called skill. You can recover your ally and take away your enemy's food. Even if the situation is disadvantageary you can win by using the technique.
But, Data can not be saved.
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