With this real-time strategy game, you can build and defend your village by gathering resources, training units, and controlling hero characters. Includes multiple game modes, resource management, and combat against rival factions.
AppRecs review analysis
AppRecs rating 4.3. Trustworthiness 74 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.
★★★★☆
4.3
AppRecs Rating
Ratings breakdown
5 star
68%
4 star
18%
3 star
8%
2 star
2%
1 star
5%
What to know
✓
Low review manipulation risk
25% review manipulation risk
✓
Credible reviews
74% trustworthiness score from analyzed reviews
✓
High user satisfaction
85% of sampled ratings are 4+ stars (4.4★ average)
About Viking Village
Game Modes:
- Adventure: Vanquish enemy villages on randomly generated islands teeming with danger.
- Quick Survival: No buildings or villagers—just your hero, pet, and units fending off relentless waves of enemies.
- Sandbox: Enjoy limitless resources and mindless fun!
- Peaceful: Embrace tranquility as you build a peaceful village, free from enemies.
Features:
- Switch between top-down and third-person character control for a dynamic experience!
- Train Villagers, Warriors, and Archers
- Establish farms, mines, and plant trees to obtain resources
- Commandeer deer to assail your foes!
- Defeat pirates for resources or recruit them to safeguard your village
- Three rival factions—Knights, Pirates, and Barbarians—clash near your village, providing a unique spectacle
- Stunning graphics
Crafted with love!
Viking Village Screenshots
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Reviews for Viking Village
Chain_saw
Poor Map placement and controls
There is a map that can get easily bumped, and it creates havoc when you are trying to protect your base. I also don’t like that you can’t easily control multiple groups of warriors to do different tasks without significant effort. Those two things create a lot of annoyance. Besides that, it’s a neat game.
PurrinWrynn
Promising
This game is very promising. It needs a little more sustenance and a few extra touches to be a 5/5 game. Harder difficulty, with more “treasure” around the map that makes it worth exploring. “Fog of war” or else it’s easy to predict what’s happening throughout the whole game. “AI target priority” Most of the time in wave games the AI go straight for the village fire. Ignoring personal defensive structures or units. “Village Bonfire” Needs some way to either recoup damage done to it, or a way to upgrade it to increase maximum health. Research did not increase the bonfires health any amount every time I’ve used it. “Unit Identification” There’s no way to know how many workers you have without painstakingly pausing and counting them. When “upgrading houses”, it should increase population size. Too much clutter from just houses alone. “Upgrading Unit Production” should increase unit power, defense, health. OR Should reduce resources required to build. A suggestion to further improve long term interest: Allow upgrading Bonfire: Increase range of potential building. Allow some method of being able to build walls, (maybe allow towers to connect if built close?) Remove Heavy Towers from available build options > Transition Wood Towers to a 6 upgrade limit: on the Fourth upgrade make them Heavy Towers. “Research Stone” I should not HAVE to build 4-5 to upgrade every option. Allow new selections after upgrade is complete. If people want to build multiple for efficiency on upgrades; That’s fine. It takes up way too much space/resources as is. Allow Hero select (in-game) to where newly built units corral around the currently selected Hero. If I have any more ideas, I’ll come back and edit this review.