FreeCell is a solitaire card game played using the standard 52-card deck. It is fundamentally different from most solitaire games in that very few deals are unsolvable, and all cards are dealt face-up from the very beginning of the game.
Features
• 32,000 original Windows FreeCell games (the game number can go up to 99999)
• Scoring system
• Simple and clean interface
• Undo
• Share any FreeCell puzzle with your friends to challenge them
• Save / load game not finished
Rules
• Construction and layout
One standard 52-card deck is used.
There are four open cells and four open foundations.
Cards are dealt face-up into eight cascades, four of which comprise seven cards and four of which comprise six.
• Building during play
The top card of each cascade begins a tableau.
Tableaux must be built down by alternating colors.
Foundations are built up by suit.
• Moves
Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation.
Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, by recursively placing and removing cards through intermediate locations.
• Victory
The game is won after all cards are moved to their foundation piles.
Features
• 32,000 original Windows FreeCell games (the game number can go up to 99999)
• Scoring system
• Simple and clean interface
• Undo
• Share any FreeCell puzzle with your friends to challenge them
• Save / load game not finished
Rules
• Construction and layout
One standard 52-card deck is used.
There are four open cells and four open foundations.
Cards are dealt face-up into eight cascades, four of which comprise seven cards and four of which comprise six.
• Building during play
The top card of each cascade begins a tableau.
Tableaux must be built down by alternating colors.
Foundations are built up by suit.
• Moves
Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation.
Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, by recursively placing and removing cards through intermediate locations.
• Victory
The game is won after all cards are moved to their foundation piles.
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