In this card-driven strategy game, you analyze historical events and use political resources to influence key figures and decisions. Includes offline AI opponent, online multiplayer, and immersive audio features.
AppRecs review analysis
AppRecs rating 4.8. Trustworthiness 74 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.
★★★★☆
4.8
AppRecs Rating
Ratings breakdown
5 star
79%
4 star
3%
3 star
12%
2 star
3%
1 star
3%
What to know
✓
Low review manipulation risk
25% review manipulation risk
✓
Credible reviews
74% trustworthiness score from analyzed reviews
✓
High user satisfaction
79% of sampled ratings are 5 stars
About Fort Sumter: Secession Crisis
The country is on the verge of being torn apart so how will you act? Fort Sumter: The Secession Crisis is set during the events that led to the bombardment of Fort Sumter and the start of the American Civil War. The game takes the side of either a Unionist or Secessionist who must work to preserve the Union or follow the path to dissolve it.
Each player uses an area control mechanic to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions - Political, Secession, Public Opinion, and Armaments. After three rounds of play, the game culminates in a Final Crisis confrontation.
Features
CDG (Card Driven Game) system designed by Mark Herman
Civil War Historical setting depicts the actual events of the crisis
Immersive voice over and audio that recreates the sound of that era
A.I. Opponent for Offline Play
Asynchronous or Real Time 2-player Online Game Play
Pass-and-Play Multiplayer
**AN INTERNET CONNECTION AND PLAYDEK ACCOUNT ARE REQUIRED FOR ONLINE PLAY**
Per our Terms of Service, you must be 13 years old or older to use the Playdek online games service.
Fort Sumter: Secession Crisis Screenshots
Tap to Rate:
Reviews for Fort Sumter: Secession Crisis
Dr. Zachary Smith
I wanted to like this game.
I REALLY wanted to like this game. And my initial review would have been four or five stars. But now I’m giving this game just two stars. And I will delete it. Why? This game is way too dependent on luck. You might as well just roll two dice. High sum wins. Here’s what I mean. If you are, say, the Union player and you are dealt a run of Confederate 1 cards, just quit and start over. You will lose. And why is the Union player being dealt Confederate cards anyway? The Union player should be dealt only Union cards. And the Confederate player should be dealt only Confederate cards. This flaw ruins the game for me. Developer, please consider fixing this! And here’s one more thing. Each round, each player should pick his action card in secret. Just like with the Objective cards. This game could be so great. But as it is, no. On edit: I’ve played maybe 10 more games since this review. And my two-star review still stands. Get a run of opponent 1 cards, and the game is over. It doesn’t matter how clever you are. You lose. That’s ridiculous.
Mgddpub
Bug? Game log stops at final crisis.
Update to review- thanks for the turn indicator. A new problem is the log stops at the final crisis (at least I've noticed it in my current game wherein the final crisis was triggered by cubes in 2nd turn.). There is, afaik, no way to tell what opponents previous cards were, nor what either of their or your cube moves were. It's really important to be able to see that. 5 star after that gets fixed. Good game but, afaik, there is no way to tell whose turn it is in a multiplayer game. When you play multiple games, it is extremely annoying to go through the games to find the one where is your turn. Also the AI is weaker than I'd have expected. A decent neural net should have been able to make a reasonable AI I'd think.