AppRecs review analysis
AppRecs rating 4.7. Trustworthiness 69 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.
★★★★☆
4.7
AppRecs Rating
Ratings breakdown
5 star
75%
4 star
17%
3 star
8%
2 star
0%
1 star
0%
What to know
✓
Low review manipulation risk
25% review manipulation risk
✓
High user satisfaction
75% of sampled ratings are 5 stars
About Hexicon - Word Game
Fun Features
• Online multiplayer
• Challenging AI opponents
• Daily Challenges
• Customizable Tile Colors
• Unlockable Icons
• Achievements
• Friends Leaderboard
• Global Leaderboard
What the press says:
“Bringing a healthy dose of strategy to word games, Hexicon is doing something completely new for those of us who enjoy the genre.”
IndieGamesPlus
“It certainly seems very interesting, particularly if you're into word games. Best of all, it has asynchronous multiplayer so you don't have to sit around waiting for someone to finish their turn, you can get back to it when you have the time instead.”
Pocket Gamer
Hexicon - Word Game Screenshots
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Reviews for Hexicon - Word Game
Jaydubb75
Notification bug
Please come back and work on this amazing game! Fun to play, but no notifications!
Hexercise
Move over Wordle
Why doesn’t this awesome game have more reviews. If you like Wordle but want something with more competitive gameplay and strategy, Hexicon is for you. It extends the Boggle concept of creating words on a hexagonal grid of semi random letters. Like Letterpress, gameplay involves surrounding and claiming your opponents tiles, but unlike Letterpress, the longest playable word is not the best play unless it is tightly wound up into a coil. My advice to newbies is to claim all the vowels to prevent opponents from making strong plays and to chain words to maximize real estate. If you find you are behind or ahead by 2 you have nothing to lose by setting yourself up for multi-hexicons in a future play. I do wonder why more scrabbly letters like Z and X are curated out of the letter bank. I would also love a pass option for the first play. This would allows more advanced players to exercise some degree of mercy or let a beginner cede a grid they don’t know what to do with rather than discourage new players.