This app is an interactive experience software for baby's earliest gamification-based exposure to English. I look forward to your parents' attempts. I hope that we can bring the baby a happy growth, let the baby turn the happy learning.
We have adopted the advice and experience of early education industry experts to analyze the behavior of a large number of people interacting with screens between children aged 2 to 4 years. This app was created with careful planning and design.
Main gameplay and content:
1, learning letters: including listening, reading, writing 26 English letters and hundreds of simple words.
2, learning numbers: the writing of commonly used numbers and the pronunciation of English words, to understand the concept of simple mathematical numbers.
3, recognize the color: life common color words, so that children associate colors and the relationship between words and common items of life.
We have adopted the advice and experience of early education industry experts to analyze the behavior of a large number of people interacting with screens between children aged 2 to 4 years. This app was created with careful planning and design.
Main gameplay and content:
1, learning letters: including listening, reading, writing 26 English letters and hundreds of simple words.
2, learning numbers: the writing of commonly used numbers and the pronunciation of English words, to understand the concept of simple mathematical numbers.
3, recognize the color: life common color words, so that children associate colors and the relationship between words and common items of life.
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