All You Can ET

All You Can ET icon

All You Can ET

New York University

AppRecs review analysis

AppRecs rating 4.8. Trustworthiness 0 out of 100. Review manipulation risk 0 out of 100. Based on a review sample analyzed.

★★★★

4.8

AppRecs Rating

Ratings breakdown

5 star

90%

4 star

0%

3 star

10%

2 star

0%

1 star

0%

What to know

High user satisfaction

90% of sampled ratings are 5 stars

About All You Can ET

All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).

Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that All you Can ET is an effective way to train Cognitive flexibility. Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A.*, Pawar, S.*, & Ober, T.M. (2019). Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities. Cognitive Development, 49, 20-32.


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
All You Can ET Screenshots
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Reviews for All You Can ET

breebruhbreebruh

Dear NYU developers

I have severe ADHD with a late diagnosis at 23 y/o. So far I’m finding this app legitimately challenging but just enough so it doesn’t make me wanna give up, it genuinely feels like a brain exercise, especially when I reached the second page of levels. I’ve become super interested in Central Executive Training (CET) and I’ve been searching for ways to implement this training into my day-to-day, but most of what I find is research articles and just a couple of games such as this one. Before I continue playing I was wondering if there was a way to reach out to the development/research team to give feedback, and to also ask questions, such as - is it better to play this game with or without my medication? Thanks for taking the time to read my review, and thank you for all that you do :)

MiqueH

Thought drift sinks you

I am enjoying this game. It is a fun little diversion. What I find interesting about it is, if I focus I get easily get 100% of the targets. But as soon as my thoughts drift, I start missing almost all of them. If you want a high score, play when you can give this game total attention.

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