AppRecs review analysis
AppRecs rating 4.6. Trustworthiness 85 out of 100. Review manipulation risk 22 out of 100. Based on a review sample analyzed.
★★★★☆
4.6
AppRecs Rating
Ratings breakdown
5 star
83%
4 star
10%
3 star
0%
2 star
0%
1 star
7%
What to know
✓
Low review manipulation risk
22% review manipulation risk
✓
Credible reviews
85% trustworthiness score from analyzed reviews
✓
High user satisfaction
83% of sampled ratings are 5 stars
About TB Morphit
Enable accurate monitoring and calibration, mix with studio reference equalization, and improve the accuracy of your headphones. Used and trusted by thousands of studios worldwide, and now available on your mobile device!
The ToneBoosters Morphit app captures the microphone (or external sound card) input and processes the signals in real time. To use it as a plug-in, use an AUv3-compatible host app such as Steinberg Cubasis, Apple Garageband, Audio Evolution Mobile Studio, Auria, AUM, or others. ToneBoosters Morphit will appear in the list of Audio Unit extensions for effect plug-ins.
How to use Morphit as AUv3 plugin for headphones correction:
1. Connect your headphones to your iOS device (using the headphones jack, using BlueTooth, or using an adapter as supplied by Apple). You can use any of the many supported headphones listed here: www.toneboosters.com/tb_morphit_v1.html
2. Start your favourite AUv3 host app (Steinberg Cubasis, Apple Garageband, Audio Evolution Mobile Studio, Auria, AUM, or others) and add TB Morphit as Audio Unit insert effect to a track or output bus. See below on how to use Audio Units in various host apps.
3. Select the headphones you are using from the list of supported headphones provided within the TB Morphit app. That's it - all audio going through the Audio Unit plugin is optimised for your headphones.
Key features:
- The same professional sound as the acclaimed desktop version
- Hundreds of headphones supported!
- Unique feature: allow morphing of the amount of correction from 0 to 200%
- Unique feature: allow simulation of any of the supported headphones and see how your mix translates
- Unique feature: personalize the headphones target curve
- Unique feature: use Harman calibration / target curves
- Unique feature: data/measurement visualization mode
- No external hardware required; works with any of the supported headphones models
- Undo/redo, and A/B comparison
- Color themes for the user interface
- Max screen support in Garageband
- Optimised for iPad and compatible with iPhone and iPod Touch
See if your headphones are supported:
www.toneboosters.com/tb_morhpit_v1.html
What you should know:
- Licenses acquired for this platform are not compatible with other platforms.
- Audio Unit (AUv3) extensions require an iPad mini 2, iPad 4 or later models.
TB Morphit Screenshots
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Reviews for TB Morphit
antihcl
Saved my mixes
It also saved me from having to buy new studio monitor headphones. It took my KNS-8400s from being extremely fatiguing and annoying and made them actually joyful to use. I can mix on these now. Fantastic! Still getting new headphones but I’ll use this on those, too. Highly recommended and way cheaper than the alternatives
DK0101010101
Really great using Audiobus… but?
Ok its a great comparable product that simply works and corrects your headphones solidly! Good job. So testing it with Audiobus routing as AU plugin for say Cubasis, that use case works great. But, for the life of me on an iPad - my expectation was by buying the app and opening it that all audio my iPad plays (web, YouTube app etc.) would play thru the Morphit App and I could hear the correction on YouTube videos etc. ~ why doesn’t this work? Or does it and I don’t know how to get audio to show up as an input in the Morphit app? All it has is the iPad mic as an input :-/ Help - David