Biochemical disaster erupts, the world is at stake? No, the world has been destroyed. You may be the only male currently known to survive. Now please pick up this gun, wear your only protective gear, and rescue the beautiful young ladies and sisters of all professions with you in the last days. Go ahead, I dare not say that there is an end to this end, because the levels we designed seem to be endless (laughing and crying), but because of this, we have carefully developed several intimate and small auxiliary robots to help you Hang these zombies with your sisters and you will soon pick them up by the road ~~~
Game Features:
1. This game does not really have any pay windows.
2. The game is not tied to the traditional shooting framework. We have added a partner gameplay to make the player look more like an array than a single individual.
3. The auxiliary robot is a very special point of play. Most of the robots are responsible for things other than attacks, such as defense and control within a certain range. You can even use a shield robot to push the front zombie.
4. Although the zombie bosses in the game are not as perverted as in the traditional horizontal axis breakthrough, they also have unique skills, and after the game has reached a certain stage, they will also strike in teams, which will definitely make you focus and forget A lot of troubles ~
5. In fact, the gameplay is very simple. Eliminate more zombies, get more resources,
6. Friendly reminder, please keep your characters away from the zombies, if they are too close together, they will smell alive.
Producer's words:
Hello everyone, I ’m Xiao Yang. One of the developers of this game. I have developed this game in cooperation with another developer Xiao Zhang. As a standard two-person team, we have ten years of game development. Experience, and like many friends here, no less than 20 years of player experience, from the arcade red and white machine era to the computer room (single Internet cafes without Internet) to GB, GBA handheld to Internet cafes to mobile phones and tablets, Contra, Super Mario, Double Dragon, Heavy Robot, Pokemon, Street Fighter, King of Fighters, Three Kingdoms, Red Police, Interstellar, CS, Delta Special Forces ... Breathing ... Almost seamlessly throughout our childhood, to the beginning In high school, of course, we are inevitably addicted to online games, legends, running karts, fantasy westward journey, World of Warcraft, whether leisure or severe, have made us over and over the school walls at night again and again,
We resigned, but fortunately, we have a little pitiful savings, so that we have the courage to take the first step on the road to "making a game that we think is good." How can a man who cannot stop know how to write the word fear? Then we referred to some of the most popular casual games at the time, such as the vitality knight and the elimination of viruses, especially the elimination of viruses. He showed us the way to get a smooth gaming experience without players spending any money, which made us see hope. Smooth and intense game experience, beautiful food without recharge, creative gameplay, these are exactly what we want! So we started to do it, after eight months (there is still some outsourcing in the meantime, you know, we do n’t have to worry about it), our two team ’s first work "Hanging Zombies" We have officially passed the mutual abuse phase of internal testing. We are determined to abuse ourselves as much as possible to reach the standards of current players. So we put it on the platform for testing. I hope that we can make you a "good game" through the flogging of everyone. With all my aspirations, this work will be continuously improved to pay tribute to all players and players along the way! I also hope that you guys can support us, and let us go further and further on this rebellious road!
Game Features:
1. This game does not really have any pay windows.
2. The game is not tied to the traditional shooting framework. We have added a partner gameplay to make the player look more like an array than a single individual.
3. The auxiliary robot is a very special point of play. Most of the robots are responsible for things other than attacks, such as defense and control within a certain range. You can even use a shield robot to push the front zombie.
4. Although the zombie bosses in the game are not as perverted as in the traditional horizontal axis breakthrough, they also have unique skills, and after the game has reached a certain stage, they will also strike in teams, which will definitely make you focus and forget A lot of troubles ~
5. In fact, the gameplay is very simple. Eliminate more zombies, get more resources,
6. Friendly reminder, please keep your characters away from the zombies, if they are too close together, they will smell alive.
Producer's words:
Hello everyone, I ’m Xiao Yang. One of the developers of this game. I have developed this game in cooperation with another developer Xiao Zhang. As a standard two-person team, we have ten years of game development. Experience, and like many friends here, no less than 20 years of player experience, from the arcade red and white machine era to the computer room (single Internet cafes without Internet) to GB, GBA handheld to Internet cafes to mobile phones and tablets, Contra, Super Mario, Double Dragon, Heavy Robot, Pokemon, Street Fighter, King of Fighters, Three Kingdoms, Red Police, Interstellar, CS, Delta Special Forces ... Breathing ... Almost seamlessly throughout our childhood, to the beginning In high school, of course, we are inevitably addicted to online games, legends, running karts, fantasy westward journey, World of Warcraft, whether leisure or severe, have made us over and over the school walls at night again and again,
We resigned, but fortunately, we have a little pitiful savings, so that we have the courage to take the first step on the road to "making a game that we think is good." How can a man who cannot stop know how to write the word fear? Then we referred to some of the most popular casual games at the time, such as the vitality knight and the elimination of viruses, especially the elimination of viruses. He showed us the way to get a smooth gaming experience without players spending any money, which made us see hope. Smooth and intense game experience, beautiful food without recharge, creative gameplay, these are exactly what we want! So we started to do it, after eight months (there is still some outsourcing in the meantime, you know, we do n’t have to worry about it), our two team ’s first work "Hanging Zombies" We have officially passed the mutual abuse phase of internal testing. We are determined to abuse ourselves as much as possible to reach the standards of current players. So we put it on the platform for testing. I hope that we can make you a "good game" through the flogging of everyone. With all my aspirations, this work will be continuously improved to pay tribute to all players and players along the way! I also hope that you guys can support us, and let us go further and further on this rebellious road!
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