Ting is an instrument providing 28 different percussive sounds originating from everyday t(h)ings laying around the house – such as silverware, a sofa, toy drum or a pair of car keys. Each sound is carefully multi-sampled and processed with the common goal to be musically playable. Ting is intended to be a creative tool and a substitute for, or complement to ordinary drum and percussion instruments. Altogether, approximately 1500 individual samples were used to make this instrument.
In addition to the sounds, there is an EQ, a room simulator, a reverb and a compressor.
TWEAKING PARAMETERS FOR EACH SOUND:
- Pan
- Gain level
- Dynamics
- Room amount
- Reverb amount
- Pitch (-12 semitones to +6 semitones)
GLOBAL PARAMETERS:
- EQ – treble, mid and bass gain levels
- 5 different rooms and 6 different reverbs
- Reverb decay time and a global reverb level
- Compression amount
- Output level
SOUNDS:
Car Keys
Silverware Box
Floor Stomp
Hand Clap
Pot
Paper Scratch
Toy Drum
Sofa Slap
Stick on Edge
Snusdosa
Finger Snap
Fist on Table
Finger Slap
Finger Tap
Fork and Knife 1
Fork and Knife 2
Fork on Cup
Fork on Plate
Hand Palm Ring (left hand)
Hand Palm (right hand)
Left Finger
Right Finger
Plate DT
Plate ST
Saw on Cup
Saw on Table
Thumb Tap
ROOMS:
Home Office – A quite soft room with balanced reflections.
Kitchen – Short decay time with bright tail.
Living Room – More tail, but not too bright.
Hallway – Damped room with lots of low end.
Closet – Clean response with a very short tail.
REVERBS:
Natural – Sweet sounding classic reverb.
North Lake – Less high end but more natural.
Moonlit – A bright smaller space.
Glacier – Bright and large.
Wooden – Slightly damped, but organic.
Dynamite – Large and lots of low end.
Full documentation available inside the app or at https://klevgrand.se/downloads/ting-docs
Now works standalone as well as an AUv3 plug-in compatible with any AUv3 compliant host such as Garageband, AUM, Cubasis, Beatmaker 3, Auria etc.
In addition to the sounds, there is an EQ, a room simulator, a reverb and a compressor.
TWEAKING PARAMETERS FOR EACH SOUND:
- Pan
- Gain level
- Dynamics
- Room amount
- Reverb amount
- Pitch (-12 semitones to +6 semitones)
GLOBAL PARAMETERS:
- EQ – treble, mid and bass gain levels
- 5 different rooms and 6 different reverbs
- Reverb decay time and a global reverb level
- Compression amount
- Output level
SOUNDS:
Car Keys
Silverware Box
Floor Stomp
Hand Clap
Pot
Paper Scratch
Toy Drum
Sofa Slap
Stick on Edge
Snusdosa
Finger Snap
Fist on Table
Finger Slap
Finger Tap
Fork and Knife 1
Fork and Knife 2
Fork on Cup
Fork on Plate
Hand Palm Ring (left hand)
Hand Palm (right hand)
Left Finger
Right Finger
Plate DT
Plate ST
Saw on Cup
Saw on Table
Thumb Tap
ROOMS:
Home Office – A quite soft room with balanced reflections.
Kitchen – Short decay time with bright tail.
Living Room – More tail, but not too bright.
Hallway – Damped room with lots of low end.
Closet – Clean response with a very short tail.
REVERBS:
Natural – Sweet sounding classic reverb.
North Lake – Less high end but more natural.
Moonlit – A bright smaller space.
Glacier – Bright and large.
Wooden – Slightly damped, but organic.
Dynamite – Large and lots of low end.
Full documentation available inside the app or at https://klevgrand.se/downloads/ting-docs
Now works standalone as well as an AUv3 plug-in compatible with any AUv3 compliant host such as Garageband, AUM, Cubasis, Beatmaker 3, Auria etc.
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