The game restores the magnificence of the medieval maritime empires, with maps spanning across Western and Northern Europe as well as the Caribbean. A new map, Atlantis, will soon be released.
*Full Introduction
【Game background based on massive and in-depth historical research】
The periods of Renaissance and Enlightenment resulted in the Freedom of Thought that created a thirst for all things new in the European Continent of the Middle Ages, which propelled the process of civilization exploration. At the same time, the accumulation of wealth led to a prosperous commerce trade, while technological advances allowed Europeans to traverse further and faster into unknown territories. With this, the people who have never ventured beyond the European Continent ushered in an all-new Age of Sail.
To revive the full splendor of the Age of Exploration, we consulted large volumes of related historical materials and went to great lengths to ensure that all aspects of the game, from graphics to the choice of words, remain faithful to the norms of the era. The architectural styles and trade specialties of the various regions – Mediterranean, Asian and Latin American accurately reflect the respective histories and the inclusion of long-renowned sea captains and explorers is set to bring players an immersive gaming experience.
【Unique trading system in which players’ behavior influences the trading prices】
In the real world, commodity prices are mainly determined by cost as well as supply and demand. In most trading games, however, commodity trading prices are almost always constant, which is completely unrealistic. We strive to create a highly realistic trading system that brings realism to players.
In King of Oceans, the trading prices largely depend on players’ trading behaviors – centralizing the trading of certain goods may cause prices to fall drastically in the city. Powerful players may even dictate the price fluctuation of the commodities. The rapid and constant changes bring extreme excitement about the unknown to every deal.
【Realistic and familiar trade specialties】
All cities in King of Oceans are chosen from famed ports in the North, Baltic and Mediterranean seas during the Age of Exploration. Every city has its own specialty produce bearing strong regional characteristics. The supply and demand of the goods determines the price difference, and players have to grasp the timing of these price differences to secure an invincible trading position.
【Be the ultimate victor in our cross-server battles!】
King of Oceans supports data exchange among multiple servers, thus enabling players across different servers to either form allies or opposing camps fighting on the same battlefield. The one who stands last shall be our overall champion and win the admiration of all other players!
*Contact Us*
Should you have any questions or suggestions, please feel free to leave us a message on our official FB page: https://www.facebook.com/The-King-Of-Ocean-363419481184754
*Full Introduction
【Game background based on massive and in-depth historical research】
The periods of Renaissance and Enlightenment resulted in the Freedom of Thought that created a thirst for all things new in the European Continent of the Middle Ages, which propelled the process of civilization exploration. At the same time, the accumulation of wealth led to a prosperous commerce trade, while technological advances allowed Europeans to traverse further and faster into unknown territories. With this, the people who have never ventured beyond the European Continent ushered in an all-new Age of Sail.
To revive the full splendor of the Age of Exploration, we consulted large volumes of related historical materials and went to great lengths to ensure that all aspects of the game, from graphics to the choice of words, remain faithful to the norms of the era. The architectural styles and trade specialties of the various regions – Mediterranean, Asian and Latin American accurately reflect the respective histories and the inclusion of long-renowned sea captains and explorers is set to bring players an immersive gaming experience.
【Unique trading system in which players’ behavior influences the trading prices】
In the real world, commodity prices are mainly determined by cost as well as supply and demand. In most trading games, however, commodity trading prices are almost always constant, which is completely unrealistic. We strive to create a highly realistic trading system that brings realism to players.
In King of Oceans, the trading prices largely depend on players’ trading behaviors – centralizing the trading of certain goods may cause prices to fall drastically in the city. Powerful players may even dictate the price fluctuation of the commodities. The rapid and constant changes bring extreme excitement about the unknown to every deal.
【Realistic and familiar trade specialties】
All cities in King of Oceans are chosen from famed ports in the North, Baltic and Mediterranean seas during the Age of Exploration. Every city has its own specialty produce bearing strong regional characteristics. The supply and demand of the goods determines the price difference, and players have to grasp the timing of these price differences to secure an invincible trading position.
【Be the ultimate victor in our cross-server battles!】
King of Oceans supports data exchange among multiple servers, thus enabling players across different servers to either form allies or opposing camps fighting on the same battlefield. The one who stands last shall be our overall champion and win the admiration of all other players!
*Contact Us*
Should you have any questions or suggestions, please feel free to leave us a message on our official FB page: https://www.facebook.com/The-King-Of-Ocean-363419481184754
Show More