"ClayShooting- " is a shooting game using ArraySwitch that allows you to intuitively determine the elevation angle, azimuth angle, and timing for aiming at the target with one touch.
When you shoot a shot at the target with ArraySwitch and the shot hits the target, you can get 5 points for a clay and 1 point for a brick, etc. .
ArraySwitch is a 35 translucent button switch arranged in a 5x7 matrix on the screen, and you can determine the elevation angle, azimuth angle, and launch timing with a single touch.
If you're aiming for a high elevation angle, tap something in the upper row of ArraySwitch, and if you're aiming for a lower elevation angle, tap something in the lower row of ArraySwitch.
Also, if you're aiming to the left, tap something in the left column of the ArraySwitch. If you're aiming to the right, tap something in the right column on the ArraySwitch.
By tapping the background (ground or sky), you can start the automatic launch of 10 clay targets in sequence.
The "Highest(Score)", "Score", and "Remaining" are displayed at the top of the screen. The "Score" starts from "0" at the beginning of each stage.
In each stage, the current "Score" is compared with the previous "Highest" one by one, and if the current "Score" is higher, it is replaced with that value. The "Highest" is stored on the device each time it is updated. The stored value will be used as the "Highest" score value in the next play. The number of "Remaining" starts at "100" in each stage and decreases by "1" for each shot fired. Also, it decreases by "1" for each launch of clay. The stage ends when the "Remaining" reaches 0.
When you shoot a shot at the target with ArraySwitch and the shot hits the target, you can get 5 points for a clay and 1 point for a brick, etc. .
ArraySwitch is a 35 translucent button switch arranged in a 5x7 matrix on the screen, and you can determine the elevation angle, azimuth angle, and launch timing with a single touch.
If you're aiming for a high elevation angle, tap something in the upper row of ArraySwitch, and if you're aiming for a lower elevation angle, tap something in the lower row of ArraySwitch.
Also, if you're aiming to the left, tap something in the left column of the ArraySwitch. If you're aiming to the right, tap something in the right column on the ArraySwitch.
By tapping the background (ground or sky), you can start the automatic launch of 10 clay targets in sequence.
The "Highest(Score)", "Score", and "Remaining" are displayed at the top of the screen. The "Score" starts from "0" at the beginning of each stage.
In each stage, the current "Score" is compared with the previous "Highest" one by one, and if the current "Score" is higher, it is replaced with that value. The "Highest" is stored on the device each time it is updated. The stored value will be used as the "Highest" score value in the next play. The number of "Remaining" starts at "100" in each stage and decreases by "1" for each shot fired. Also, it decreases by "1" for each launch of clay. The stage ends when the "Remaining" reaches 0.
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