DvG Conquering Giants

DvG Conquering Giants icon

DvG Conquering Giants

Immersive LLC

AppRecs review analysis

AppRecs rating 4.3. Trustworthiness 81 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.

★★★★

4.3

AppRecs Rating

Ratings breakdown

5 star

60%

4 star

20%

3 star

13%

2 star

7%

1 star

0%

What to know

Low review manipulation risk

25% review manipulation risk

Credible reviews

81% trustworthiness score from analyzed reviews

High user satisfaction

80% of sampled ratings are 4+ stars (4.3★ average)

About DvG Conquering Giants

DvG is an imaginative twist on the timeless story of David versus Goliath.

In this epic mobile game, you are the young shepherd boy on a journey to protect your sheep from the dangers of the outside world :
- wolves
- lions
- bears
- soldiers
- and the greatest Giant in history - Goliath.

Plus 15 challenge levels that really test your skills!

Can you sling your way to victory? Are you a "mere" shepherd boy, or are you a GIANT SLAYER?

DvG is brought to you by Virtuous VR Gaming and ImmersiveHistory.com.
DvG Conquering Giants Screenshots
Screenshot 1Screenshot 2Screenshot 3Screenshot 4Screenshot 5

Tap to Rate:

Reviews for DvG Conquering Giants

Jovanny M

Could be great

Liked it and had a good story would love for a fuller version with more story, gameplay and better graphics but was fun anyway!!!

TNolen

Good concept, decent execution

I like the concept. I am trialing with my kids (10 & 8). They love the look, story has been good, and tasks are fun. However, they quickly started running into bugs and glitches. Sound stops playing in the middle of the game when no setting on the device have changed. Once one of them got stuck in a completely squared enclosure (how I don’t know) with no way to get out since there isn’t a jump function. The controls are glitchy and difficult because you almost need a third hand. Making use of the gyroscopes to be able to tilt forward and backward to walk or run and then let the D-pad just be to move the field of view up, down, left, right would work much better. We aren’t very far into the game yet so I can’t comment on the whole story and ending.

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