In this action RPG, players build heroes and battle hordes using simple swipe and tap controls. Includes hero customization, challenge modes, and enemy variations for dynamic gameplay.
AppRecs review analysis
AppRecs rating 4.9. Trustworthiness 81 out of 100. Review manipulation risk 32 out of 100. Based on a review sample analyzed.
★★★★☆
4.9
AppRecs Rating
Ratings breakdown
5 star
79%
4 star
10%
3 star
0%
2 star
6%
1 star
6%
What to know
✓
Credible reviews
81% trustworthiness score from analyzed reviews
✓
High user satisfaction
79% of sampled ratings are 5 stars
✓
Detailed user feedback
48% of sampled reviews provide substantial detail
About Ultra Blade
Drag to move and auto attack, release to execute a heavy attack. Swipe to dodge. The controls are simple, but the real complexity is in how you build your champion. Infuse flaming bolts into your bow, generate earthquakes with your slashes, or summon blizzards with your shield- the possibilities are almost limitless.
Built for short, action-packed sessions.
Core features Include:
- One-touch control scheme and challenging, skill-based combat
- Endless Challenge Mode that refreshes every hour
- 27 Unique arena gauntlets to master
- 12 Unique heroes to unlock by completing challenges.
- 5 core classes (Bow, Shield, Greatsword, Gun, and Staff) and 100s of weapons to mix and match
- 15 Meta-changing relics to unlock and upgrade
- Mutating enemies that change how they fight and behave.
- Fully offline
- Blood-pumping soundtrack
And more to come!
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Ultra Blade Screenshots
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Reviews for Ultra Blade
Ysillo
First Impressions
It’s good fun! Once you get going it is addicting and hard to stop playing as I just keep wanting to do better, try more play styles, and get more unlocks. Which very quickly you are able to unlock more characters, aka Blades. I did notice something that could maybe be tweaked is that when first starting out I found the level select screen a little bit confusing at first. It took me a moment to figure out how to start the game. But as soon as you play your first match the next time you are on the level select it becomes clear as gems begin appearing on the blade that represent the various levels you can play. I really like the character unlock/select screen that works as the main menu. It looks very sleek and the background imagery with the moving clouds are very cool! One bit of feedback for the dev I might mention for this and other works is that I love the bits of dialogue and lore backdrops within Immortal Rogue, and the little character bios and planetary backstories in Blast Waves. I am sure you try to limit the story elements both as an artistic choice and also so as not to overburden your workload, but you make great worlds and if possible I would love to see a little more of those elements in this and other games of yours! I hope that you will consider this. To other potential players I would definitely recommend this game, and others by this dev. especially if you like rogue-likes. Edit: I want to try Spire mode! How do you unlock it, or access it?
Mornathel
Great Game, terrible bug
I have been playing this game regularly for a couple years. Unfortunately after taking a break and restarting the game I have a bug where I can’t unlock any new zones. Everything else works perfectly but this keeps me from progressing and unlocking everything.