In this puzzle adventure, you solve scenes by finding evidence and choosing disposal methods. Includes multiple missions with unique locations, hand-drawn scenes, and hidden collectibles.
AppRecs review analysis
AppRecs rating 4.4. Trustworthiness 76 out of 100. Review manipulation risk 23 out of 100. Based on a review sample analyzed.
★★★★☆
4.4
AppRecs Rating
Ratings breakdown
5 star
85%
4 star
8%
3 star
2%
2 star
2%
1 star
2%
What to know
✓
Low review manipulation risk
23% review manipulation risk
✓
Credible reviews
76% trustworthiness score from analyzed reviews
⚠
Ad complaints
Many low ratings mention excessive ads
About Nobodies: Silent Blood
In this puzzle adventure, you are Asset 1080, the legendary 'cleaner' tasked with concealing all evidence of government-sanctioned assassinations—including your presence at the scene.
The year is 2010. The intelligence agency is cracking down on a wave of criminal activity funded by cryptocurrency technology. Follow the money and dismantle the network, bit by bit.
Features
• 14 all-new missions set in locations around the globe, each with a unique disposal method (some with multiple!)
• Each target is a puzzle: Seek out anything—and anyone—that will help you cover up the agency's actions.
• Countless ways to fail: Even the best cleaners mess up a time or two, sometimes spectacularly.
• Hand-crafted art: Explore over 100 hand-drawn scenes.
• The legend grows: Continue Asset 1080's story, building on the events of Nobodies: Murder Cleaner and After Death.
• Hidden collectibles: Find special items in select missions across all three games of the Nobodies trilogy!
Nobodies: Silent Blood Screenshots
Tap to Rate:
Reviews for Nobodies: Silent Blood
Tabs❤️
PLZZZ
I LOVE these games I have beat all 3 of them like 5 times plz plz plz tell me you guys plan on making a fourth one I NEED it!!!
thismaybeaz
Would Love More
Just finished the trilogy and got all the collectibles. I absolutely love the plot and gameplay. Though I will say some solutions I feel are impossible to be able to get to, resorting to using a hint. This applies to all games. Also, sometimes, mainly in the first game, the button to leave gets in my way of cleaning up afterwards. Besides that, I honestly would love more games like these. It would be nice if we went further into the past like the '20s. I would love to see what creative solutions we need. Or like have an almost prologue where we play as the previous asset, and we find the mission that they failed on.