Hello everyone! My new tower defense game 'Moonbeam' is now released!
I spent 2 years thinking, designing, and producing.
I have added many interesting ideas to this game, such as: based on the player's current level performance, it can directly affect the difficulty of the next level of the game, adding more uncertainty to the game.
In this game, you will have a special forces team, each equipped with unique skills:
X-G-P: Responsible for attacking and eliminating enemies.
J-S-G: responsible for slowing down enemy speed, creating chaos, and being able to release toxic gas.
S-A-B: Responsible for collecting energy.
L-E-S: Can only seriously injure enemies and cause permanent damage to them.
K-T-C: It can launch a tracker, which can double the attack power of other weapons and is an efficient tool for assisting and killing enemies.
The purpose of this game is "you need to eliminate enemies near S-A-B to gain energy, accumulate more energy, and make subsequent levels easier to pass." This may seem simple, but it requires a reasonable combination of each weapon to achieve it, which is very challenging.
In the game, I created very beautiful art effects, but this also increased the computational complexity of the system, so the requirements for the device in this game are relatively high. I tested it with iPhone 13 Pro and iPad Pro, and it can run perfectly. However, if I played for too long, the device would heat up.
I have insufficient experience in game optimization and do not want to give up on the current art effects, so I can only stay in this state for now. I will continue to optimize in the future.
At the same time, I have decided that the installation of this game on iOS devices is completely free, and there are no advertisements or any form of internal purchases in the game. I just hope more people can experience my work.
I firmly believe that Moonbeam is a great tower defense game, and I hope players can try new challenges and stories through this game, and enjoy a new gaming experience.
Thank you for your support!
I spent 2 years thinking, designing, and producing.
I have added many interesting ideas to this game, such as: based on the player's current level performance, it can directly affect the difficulty of the next level of the game, adding more uncertainty to the game.
In this game, you will have a special forces team, each equipped with unique skills:
X-G-P: Responsible for attacking and eliminating enemies.
J-S-G: responsible for slowing down enemy speed, creating chaos, and being able to release toxic gas.
S-A-B: Responsible for collecting energy.
L-E-S: Can only seriously injure enemies and cause permanent damage to them.
K-T-C: It can launch a tracker, which can double the attack power of other weapons and is an efficient tool for assisting and killing enemies.
The purpose of this game is "you need to eliminate enemies near S-A-B to gain energy, accumulate more energy, and make subsequent levels easier to pass." This may seem simple, but it requires a reasonable combination of each weapon to achieve it, which is very challenging.
In the game, I created very beautiful art effects, but this also increased the computational complexity of the system, so the requirements for the device in this game are relatively high. I tested it with iPhone 13 Pro and iPad Pro, and it can run perfectly. However, if I played for too long, the device would heat up.
I have insufficient experience in game optimization and do not want to give up on the current art effects, so I can only stay in this state for now. I will continue to optimize in the future.
At the same time, I have decided that the installation of this game on iOS devices is completely free, and there are no advertisements or any form of internal purchases in the game. I just hope more people can experience my work.
I firmly believe that Moonbeam is a great tower defense game, and I hope players can try new challenges and stories through this game, and enjoy a new gaming experience.
Thank you for your support!
Show More