D&D Lords of Waterdeep

D&D Lords of Waterdeep icon

D&D Lords of Waterdeep

Playdek, Inc.

3.2

452 ratings

$7.99

In this turn-based strategy game, you assign agents to complete quests, purchase buildings, and use intrigue cards to influence Waterdeep. Includes online multiplayer, AI opponents, and in-game chat.

AppRecs review analysis

AppRecs rating 3.1. Trustworthiness 83 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.

★★★☆☆

3.1

AppRecs Rating

Ratings breakdown

5 star

44%

4 star

7%

3 star

7%

2 star

12%

1 star

30%

What to know

Low review manipulation risk

25% review manipulation risk

Credible reviews

83% trustworthiness score from analyzed reviews

High negative review ratio

42% of sampled ratings are 1–2 stars

About D&D Lords of Waterdeep

*Cross platform online play! Join your friends on other platforms!*
*In-game chat feature. Stay connected while playing online!*

Wizards of the Coast and Playdek present the award-winning Dungeons & Dragons board game Lords of Waterdeep!

Also available: The award-winning Dungeons & Dragons® expansions for Lords of Waterdeep – Scoundrels of Skullport and Undermountain!

Welcome to Waterdeep, the City of Splendors! A city run by a secret society of masked Lords who rule with shady back-door dealings and unmatched political power. In Lords of Waterdeep players will play as one of these masked Lords and will need to recruit adventurers to go out and complete quests for them. The more quests they complete, the more control and influence they have over the city.

Players can expand the city by purchasing buildings that will open up new opportunities within the city walls. Intrigue cards can be used to help the player and may also either help or hinder their fellow Lords in their quest to become the supreme ruler of Waterdeep!

Lords of Waterdeep is a turn-based strategy game played in 8 rounds and can be played against AI or with up to 5 human players. Players take turns assigning their agents to do their bidding, whether it is to recruit new adventurers to their tavern or purchase a new building for the city. Points and resources are gained by completing quests, playing Intrigue cards, constructing new buildings or having other players utilize the buildings you have constructed. At the end of the 8 rounds bonus points are awarded and the player with the most points at the end wins the game.

HIGHLIGHTS
•Computer opponents, pass and play multiplayer and asynchronous multiplayer online play
•Universal game application - buy once and play on all your iPhone and iPad devices
•Retina support

FEATURES
•Options for 2-5 players (6 players with the Undermountain or Scoundrels of Skullport expansions)
•AI Opponents
•Pass-and-play multiplayer gameplay (2-5 players)
•Asynchronous or real-time online play (2-5 players)
•Ability to invite Playdek friends to matches
•Public or Private online profile statistics
•Online game clocks
•"Next game" button takes you to your next asynchronous online game
•In-game tutorial
•Rule Book and Card Gallery
•Animated backgrounds
•Player ratings system
•Online player status indicator

*AN INTERNET CONNECTION AND PLAYDEK ACCOUNT ARE REQUIRED FOR ONLINE PLAY.*

Per our Terms of Service, you must be 13 years old or older to use the Playdek online games service.
D&D Lords of Waterdeep Screenshots
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Reviews for D&D Lords of Waterdeep

Tpudewe

Poor interface limits playability

Played this game constantly until landscape UI came out. Bigger phones over the last few years make the experience slightly better but it’s still much harder to see things than it used to be. This UI is map for a PC or IPad and is not mobile focused. Results speak for themselves. There are only about 20 open game’s, rarely do they get filled. On one hand, I’m grateful/surprised this game is even still supported. But when I play it’s a struggle to play efficiently. I guess it only gets updates because it’s consistent with other platforms, but I kinda wish it weren’t here to taunt me anymore. This game used to be portrait. The game board and every individual card in the game is portrait, so this made sense. But not we have to view it all on landscape forcing you to zoom in on everything.

Abolstery

First update in 3 years makes game worse

I’ve been playing this game for the last 5+ years regularly on an iPhone mini. I think it has its flaws (completely resetting if you look at a phone notification, I’ve had friends unable to create new accounts, game notification badge indicators disappearing when you open the app but don’t take a turn) but was otherwise an amazing game. Which leads me to: I’m not sure why the developer has changed the user interface on the game instead of fixing those core bugs. I can no longer see my intrigue cards without tapping on them and the quest cards no longer show the plot effect without tapping either (and are honestly overwhelmingly large now). The changes to quests seem nice for someone with vision issues, but make the game harder to play for me. Please either make these changes a setting that users can opt into or revert them, thank you!

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