Learn Unity In 30 Days
Usamedin Eljusovski
Free
rated 5.0 stars
About Learn Unity In 30 Days
Each day teaches you a core Unity skill:
Day 1 - Unity Setup & Interface
Get started with Unity installation, layout, and essential tools.
Day 2 - 2D GameObjects
Work with Sprites, Colliders, and Parenting.
Day 3 - 3D GameObjects
Learn about Models, Materials, and Physics interactions.
Day 4 - C# Scripting Basics
Understand Variables, Functions, and Debugging.
Day 5 - UI Design
Build buttons, canvases, and responsive layouts.
Day 6 - Smooth Scrolling
Design custom scroll lists and grids.
Day 7 - Volume Sliders & Loading Bars
Add dynamic UI elements with live progress and audio control.
Day 8 - Timers
Create countdowns and gameplay triggers.
Day 9 - Main Menus
Add scene navigation and cool animations.
Day 10 - Prefabs
Reuse 3D assets efficiently.
Day 11 - Audio
Implement sound effects, music, and 3D sound.
Day 12 - Character Movement
Code 2D/3D movement, jumping, and player control.
Day 13 - New Input System
Support keyboard, gamepad, and mobile input.
Day 14 - Animations
Use Animator Controllers, transitions.
Day 15 - Cinemachine
Create smooth dynamic camera systems.
Day 16 - Balloon Pop Mini Game
Make your first full game - tap detection, random spawns, scoring.
Day 17 - Save High Score
Store and retrieve data using PlayerPrefs.
Day 18 - Build for Mobile
Test with Unity Remote, USB debugging, and export builds.
Day 19 - Build for iOS
Set up Xcode, signing, and deployment.
Day 20 - Publish Your Game
Prepare assets and optimize your release.
Day 21 - Publish to iOS App Store
Complete submission, metadata, and testing.
Day 22 - Ads with AdMob
Learn how to monetize your game with ads using AdMob.
And More Lessons Coming Soon!
Features
Daily bite-sized lessons
Interactive code and video tutorials
2D & 3D mini-projects
Offline learning support
Perfect for beginners game developers
Have questions?
Reach us at: learnunityin30days@gmail.com
Day 1 - Unity Setup & Interface
Get started with Unity installation, layout, and essential tools.
Day 2 - 2D GameObjects
Work with Sprites, Colliders, and Parenting.
Day 3 - 3D GameObjects
Learn about Models, Materials, and Physics interactions.
Day 4 - C# Scripting Basics
Understand Variables, Functions, and Debugging.
Day 5 - UI Design
Build buttons, canvases, and responsive layouts.
Day 6 - Smooth Scrolling
Design custom scroll lists and grids.
Day 7 - Volume Sliders & Loading Bars
Add dynamic UI elements with live progress and audio control.
Day 8 - Timers
Create countdowns and gameplay triggers.
Day 9 - Main Menus
Add scene navigation and cool animations.
Day 10 - Prefabs
Reuse 3D assets efficiently.
Day 11 - Audio
Implement sound effects, music, and 3D sound.
Day 12 - Character Movement
Code 2D/3D movement, jumping, and player control.
Day 13 - New Input System
Support keyboard, gamepad, and mobile input.
Day 14 - Animations
Use Animator Controllers, transitions.
Day 15 - Cinemachine
Create smooth dynamic camera systems.
Day 16 - Balloon Pop Mini Game
Make your first full game - tap detection, random spawns, scoring.
Day 17 - Save High Score
Store and retrieve data using PlayerPrefs.
Day 18 - Build for Mobile
Test with Unity Remote, USB debugging, and export builds.
Day 19 - Build for iOS
Set up Xcode, signing, and deployment.
Day 20 - Publish Your Game
Prepare assets and optimize your release.
Day 21 - Publish to iOS App Store
Complete submission, metadata, and testing.
Day 22 - Ads with AdMob
Learn how to monetize your game with ads using AdMob.
And More Lessons Coming Soon!
Features
Daily bite-sized lessons
Interactive code and video tutorials
2D & 3D mini-projects
Offline learning support
Perfect for beginners game developers
Have questions?
Reach us at: learnunityin30days@gmail.com