In CountOnSea all the marine creatures are working with numbers!
The crab decorates its claws, the puffer fish puts its groceries away and the whale puts its socks on its face! CountOnSea is the second in a series of Apps dedicated to children, with the aim to enhance their cognitive faculties, stimulating their numerical intelligence.
Designed for children aged 3 years and up, CountOnSea is dedicated to the world of numbers and belongs to Little Smiling Minds, the educational project developed by Focus, Digital Accademia and Daniela Lucangeli.
In CountOnSea, as well as in CountOnForest, parents will finds a large area dedicated to them, through which to follow their child's progress, monitoring the game and following their child in their learning process.
Seven modules of increasing difficulty, with a few more difficulties than CountOnForest, the first App of the project. The sea creatures will guide your child to discover numbers, quantities, size differences and subtraction.
Playing in this fun, unusual and inspiring environment will enkindle and sustain the child's desire to learn and train their cognitive functions.
The crab decorates its claws, the puffer fish puts its groceries away and the whale puts its socks on its face! CountOnSea is the second in a series of Apps dedicated to children, with the aim to enhance their cognitive faculties, stimulating their numerical intelligence.
Designed for children aged 3 years and up, CountOnSea is dedicated to the world of numbers and belongs to Little Smiling Minds, the educational project developed by Focus, Digital Accademia and Daniela Lucangeli.
In CountOnSea, as well as in CountOnForest, parents will finds a large area dedicated to them, through which to follow their child's progress, monitoring the game and following their child in their learning process.
Seven modules of increasing difficulty, with a few more difficulties than CountOnForest, the first App of the project. The sea creatures will guide your child to discover numbers, quantities, size differences and subtraction.
Playing in this fun, unusual and inspiring environment will enkindle and sustain the child's desire to learn and train their cognitive functions.
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