So, you think you are the smartest biped in your food chain? Re-skin yourself in black feathers and see if you've got what it takes to survive in Ravenous. Get from here to there, find what you need to survive, and show you've got the feathers to hook up with that special “some-bird”. Play like a bird, be the bird.
Ravenous puts players in the role of a raven interacting with the living and non-living challenges of its environment. Flying longer and longer distances reflects an intuitive understanding of adaptations related to the aerodynamics and energy cost of bird flight as well as behavioral strategies that influence survival. Ravenous is part of the Leveling Up collection, developed by EdGE to support and measure science learning in games people choose to play in their free time.
EdGE — On the edge of science and play! The Educational Gaming Environments group (EdGE) at TERC hopes to show that learning happens in all kinds of places by investigating the possibilities—and challenging the assumptions—of game-based learning environments. EdGE is designing and studying games whose mechanics mirror real scientific phenomena, but more importantly, are fun to play.
EdGE at TERC Copyright 2013.
Work made possible by funding from the National Science Foundation (DRK12 grant #1119144). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect views of the National Science Foundation.
Ravenous puts players in the role of a raven interacting with the living and non-living challenges of its environment. Flying longer and longer distances reflects an intuitive understanding of adaptations related to the aerodynamics and energy cost of bird flight as well as behavioral strategies that influence survival. Ravenous is part of the Leveling Up collection, developed by EdGE to support and measure science learning in games people choose to play in their free time.
EdGE — On the edge of science and play! The Educational Gaming Environments group (EdGE) at TERC hopes to show that learning happens in all kinds of places by investigating the possibilities—and challenging the assumptions—of game-based learning environments. EdGE is designing and studying games whose mechanics mirror real scientific phenomena, but more importantly, are fun to play.
EdGE at TERC Copyright 2013.
Work made possible by funding from the National Science Foundation (DRK12 grant #1119144). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect views of the National Science Foundation.
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