Galcon 2: Galactic Conquest
Hassey Enterprises, Inc.
3.9 ★
233 ratings
Free
In this strategy game, players send ships between planets to conquer territory and engage in multiplayer battles. Includes multiplayer modes, clans, tournaments, and diverse ship options.
AppRecs review analysis
AppRecs rating 3.8. Trustworthiness 79 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.
★★★☆☆
3.8
AppRecs Rating
Ratings breakdown
5 star
64%
4 star
6%
3 star
6%
2 star
4%
1 star
20%
What to know
✓
Low review manipulation risk
25% review manipulation risk
✓
Credible reviews
79% trustworthiness score from analyzed reviews
✓
Good user ratings
70% positive sampled reviews
About Galcon 2: Galactic Conquest
- Clans battling for galactic supremacy
- Tournament to prove your amazing skills
- Betting to take Galcoins from the weak
- Multiple ship shapes like triangle and trapezoid
- Slick planets made of lava and ice
Galcon 2: Galactic Conquest Screenshots
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Reviews for Galcon 2: Galactic Conquest
Lance54321!
No password reset
I can’t reset my password to get access to my account
Panther Plux®️
Everything right and wrong with this game
The Good, once you figure out how to create a free account and play, and learn the modes, how to play, community do’s and don’ts (etc) the game is pretty immersive, and surprisingly hard to put down or forget about. And nobody has time to explain ally the reasons this game is so good. I would give this 10/10 if not for what is actually wrong with the game which I’ll cover now. The Devs of the game created a near masterpiece that would likely last forever, but they barely invest time any more it seems to either keep working with the galcon community to improve it, or bother to spend any time, expense or effort to market this game whatsoever. It is pretty shocking how Galcon was the first real-time strategy shooter on IOS (seriously). And still heavily engaged by its fans to this day. But the developers do almost nothing to promote it resulting in a very tight-knit community of players who are comprised of almost entirely veterans. And there is no way to avoid being in rooms with these players. Not only that, many of them seem to take advantage of the evidently super easy ability to create and play on endless Smurf accounts. This is the single greatest issue with the game. The game should monitor an account/players level based on wins/losses and pair them accordingly based on rate of win, not rank alone. Some kind of algorithm or AI should be able to determine if a player is new or a Smurf account. I was told there used to be a ‘dojo’ training mode, and an asterisk/penalty for accounts which apparently shared an IP address with other accounts, but they removed both, opting instead to disable chat to new accounts which actually serves as another disability to actual new players. And apparently there was a better payout system that has been abandoned. It just seems the devs are out of touch with its community and especially anything at all with regard to drumming up or retaining new players. And as of late, are even turning a nose up to the wants/recommendations of the veterans it seems. But if you can look past all that, and/or actually like a bit of drama, along with what actually is an incredibly amazing game (or rather a whole suite of games actually) in so many ways, not to mention just how smooth and beautifully put together this game is (it even still works flawlessly on 3rd generation iPads), and interested in a game that is strangely exciting to try to master (but be forewarned, there literally are tons of Jedi level masters who regularly play) you really should see and experience this game which you’ll no doubt come to hate as well as love like no other touch screen game out there. For strategy game lovers, this game is a must. Let’s just hope the current devs someday learn to build/utilize an actual modern marketing and support/expansion development team.