In this puzzle game, you create communication networks by connecting transmitters and receivers to complete levels and reveal their strengths. Includes multiple worlds, trophies, achievements, and a variety of network puzzles.
AppRecs review analysis
AppRecs rating 4.5. Trustworthiness 74 out of 100. Review manipulation risk 26 out of 100. Based on a review sample analyzed.
★★★★☆
4.5
AppRecs Rating
Ratings breakdown
5 star
72%
4 star
13%
3 star
9%
2 star
3%
1 star
3%
What to know
✓
Low review manipulation risk
26% review manipulation risk
✓
Credible reviews
74% trustworthiness score from analyzed reviews
✓
High user satisfaction
85% of sampled ratings are 4+ stars (4.5★ average)
About Transmission: Information Age
- 70 levels with 146 stars to collect
- 7 unlockable worlds
- Easy to learn, tough to master
- In-game trophies
- Game Centre achievements
- Over 8 hours of gameplay
- Multi-path world map
- Features music by David Kanaga
By connecting transmitters and receivers, you will send information around increasingly complex networks. As you progress, you will discover six networks that have transformed the way we communicate, each with its own unique gadgets and gizmos. Featuring a vibrant soundtrack by David Kanaga, stylish graphics and hours of fun, challenging gameplay.
This game accompanies the Science Museum’s Information Age gallery, which celebrates 200 years of innovation in information and communication technologies.
Transmission: Information Age Screenshots
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Reviews for Transmission: Information Age
kymbakymbakymba
Not friendly at all for people with vision issues.
Interesting looking gameplay. Impossibility small eye strain inducing type with no way to embiggen.
thaesino
Great! Addictive! Few bugs
Game is addictive as all hell. Definitely easy to grasp, hard to master, but worth it. I’d like to say it’s perfect, but that’s not possible with current, very minor bugs. For example, I encountered one in lvl 3.10 in which the center, empty transceiver kept holding onto a block of looped info while not being connected to any other object, thereby forcing me to reset each time it happened. If this was part of the game, I’ve no idea. I’m running on iPhone XS Max latest iOS update, in case that helps.