Casi-TRUCO icon

Casi-TRUCO

Leónides
Free
100+ downloads

About Casi-TRUCO

Good ideas deserve to be imitated. This game turned out quite familiar to lovers of our known TRICK CRIOLLO, pretending to be for those who can not play, a step in learning it. It also uses a somewhat curious combination of the criteria of the dispute between rock-paper-scissors. It aims to be intuitive and easy to remember. For example, in first (before releasing the letters compete with dots), kills scissors paper, paper to stone, etc. Second, the letter with the highest score wins.

 FIRST: When the game starts no possibility by both the player and the Android (call to humanize the apartito Guti, or that the list can choose for it) to make a confrontation between "clubs" and Guti . In this confrontation, as in the well-known game of rock-paper-scissors, there is a circle who kills who. STONE SCISSORS kills, kills PAPER SCISSORS, PAPER kills stone and so on. Chances are, taking the letter to kill, keep climbing in singing or saying NOT WANT. If you do not have to kill the letter which he places the opponent, the only possibility is NOT WANT. Each climb accepted in the competition between "sticks" a point is added. Ie if Guti singing Stone and the player answers Paper and Guti does not accept, the player takes two points. If you Guti chimes with scissors and the player does not want, Guti take three points. So on until one of the two that are not likely to continue climbing, it's because you do not want to do or because it has the "stick" to do so.


TWO: In this instance mainly involved the numerical value of the cards, winning more. Being equal "number", the tie is broken "stick" with criteria similar to FIRST (rock beats scissors, scissors beats paper, etc.). In second result winner who win three hands of two or achieve the adversary is removed before the end of the game. It is played three-handed, with the winner of the previous hand who throws first in the next. The first to reach forty or more points is proclaimed the winner of the game, which will surely have played several hands. In succeeding hands the beginning between the two participants alternates.

We hope that this game will enjoy and that will serve to train your brain intuitively making decisions of what is controlled largely by chance and luck. To the extent that is of interest may later incorporate features to make it more attractive. It is a challenge with so many TRUQUEROS in Argentina and in Latin America, we are launching this purports to be a near-trick. It clarifies that this is offered as a hobby and not more than that, being the sole responsibility for the use of the user.

Casi-TRUCO Screenshots