uit·search·ken is the third work in the collection “Systems of Polarization” by Leonardo van Oldenborgh.
Systems of Polarization is a collection of interactive works that operate on the extreme frontiers of games and contemporary art. During the experiences, players are challenged to explore polarization-feeding systems through abstract interaction, language, and results from previous players.
Each individual work illustrates, both in design and interaction, a separate system and is represented by one concept. Throughout the game, the player discovers the rules that govern the interaction in the game and makes choices based on their interpretation of these rules. In between game sessions, the player is shown the input and results of previous players, which can offer new perspectives on the formed interpretation. At the end of the game, the player gives their own additions to the work, which coming players see again.
Leonardo van Oldenborgh uses playful interactions to make participants think about confrontational contemporary topics from within a safe, simulated, designed environment. In particular, issues are discussed about which almost everyone has already (un)consciously formed an opinion or quickly forms an automatic opinion on the spot. He mainly wants to teach, support and inspire participants to think critically about their own thoughts and actions, and by what and how these are influenced.
Systems of Polarization is a collection of interactive works that operate on the extreme frontiers of games and contemporary art. During the experiences, players are challenged to explore polarization-feeding systems through abstract interaction, language, and results from previous players.
Each individual work illustrates, both in design and interaction, a separate system and is represented by one concept. Throughout the game, the player discovers the rules that govern the interaction in the game and makes choices based on their interpretation of these rules. In between game sessions, the player is shown the input and results of previous players, which can offer new perspectives on the formed interpretation. At the end of the game, the player gives their own additions to the work, which coming players see again.
Leonardo van Oldenborgh uses playful interactions to make participants think about confrontational contemporary topics from within a safe, simulated, designed environment. In particular, issues are discussed about which almost everyone has already (un)consciously formed an opinion or quickly forms an automatic opinion on the spot. He mainly wants to teach, support and inspire participants to think critically about their own thoughts and actions, and by what and how these are influenced.
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