The "Tehnikus" - Ukrainian-strategy game space subjects. Set up in environment Unity 3D. Designed for the PC and mobile gadgets running operating system Android.
Upon entering the game, the user sees the menu:
The game has 8 levels (yet are only 2), with time their number will increase. Each level increases the complexity of passing. When choosing the level of difficulty you can choose artificial intelligence.
After selecting the level, the player gets into space (Figure 2). There are players planet - Earth, Planet computer - work, all the rest - neutral.
The planet live soulless robot robotic machines are programmed to have to settle all the planets in the galaxy. In addition, fear of competition, they decided to destroy all signs of biological life, including humans.
On Earth live smart people who can appreciate the beauty of nature - and the fauna and flora. They can also reprogram the robots from the planet work so that they become useful to people and nature in general. To do this, they need to settle all the planets of the galaxy, including the planet robot.
On a planet belonging robots depicted a number that indicates the level of technological progress (abbreviated as prior art) on this planet. Every second on planets captured by robots, increasing performance art, and the planets inhabited by people - indicators of vitality.
At neutral planets, no life, because there are environmental problems, adverse weather conditions and cosmic influences. The level problematic (reduced level problems) shows the number on the planet. People are able to solve these problems.
Upon checking if the life force of the planet, which is settling higher than the level of problems neutral planet or planets, enthusiastic work, the planet is populated (Figure 3). But people problem transform the world for its vitality. Upon checking, for example, the world of Planet X Y vitality Planet X is equal to 0 (zero), and the life force of the planet Y becomes equal amount of life force of the planet Y and problems of planet Y:
The level of vitality Planet X = level of problems the world level X + Y. vitality world
In capturing the world works increased level of problems because of the activities of soulless invaders who consume the planet's resources without thinking about their recovery. When capturing eg planet Planet X with Y
The level of problems the world level X = X + world problems of the art world Y.
Shop. During the passage of levels will be given dark matter. For it can buy the number of planets in the game, the speed of growth and vitality of the planet and the ship.
Starting from the seventh level, the computer begins to analyze the player strategy and copies it moves, which were the same in its strategy. That learning process implemented computer.
Settings. In the settings you can turn on and turn off the background music and sound effects, speech
Upon entering the game, the user sees the menu:
The game has 8 levels (yet are only 2), with time their number will increase. Each level increases the complexity of passing. When choosing the level of difficulty you can choose artificial intelligence.
After selecting the level, the player gets into space (Figure 2). There are players planet - Earth, Planet computer - work, all the rest - neutral.
The planet live soulless robot robotic machines are programmed to have to settle all the planets in the galaxy. In addition, fear of competition, they decided to destroy all signs of biological life, including humans.
On Earth live smart people who can appreciate the beauty of nature - and the fauna and flora. They can also reprogram the robots from the planet work so that they become useful to people and nature in general. To do this, they need to settle all the planets of the galaxy, including the planet robot.
On a planet belonging robots depicted a number that indicates the level of technological progress (abbreviated as prior art) on this planet. Every second on planets captured by robots, increasing performance art, and the planets inhabited by people - indicators of vitality.
At neutral planets, no life, because there are environmental problems, adverse weather conditions and cosmic influences. The level problematic (reduced level problems) shows the number on the planet. People are able to solve these problems.
Upon checking if the life force of the planet, which is settling higher than the level of problems neutral planet or planets, enthusiastic work, the planet is populated (Figure 3). But people problem transform the world for its vitality. Upon checking, for example, the world of Planet X Y vitality Planet X is equal to 0 (zero), and the life force of the planet Y becomes equal amount of life force of the planet Y and problems of planet Y:
The level of vitality Planet X = level of problems the world level X + Y. vitality world
In capturing the world works increased level of problems because of the activities of soulless invaders who consume the planet's resources without thinking about their recovery. When capturing eg planet Planet X with Y
The level of problems the world level X = X + world problems of the art world Y.
Shop. During the passage of levels will be given dark matter. For it can buy the number of planets in the game, the speed of growth and vitality of the planet and the ship.
Starting from the seventh level, the computer begins to analyze the player strategy and copies it moves, which were the same in its strategy. That learning process implemented computer.
Settings. In the settings you can turn on and turn off the background music and sound effects, speech
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