In this climbing game, you manipulate a hammer with the mouse to navigate challenging terrain. Includes philosophical commentary and endless retry options.
AppRecs review analysis
AppRecs rating 3.2. Trustworthiness 86 out of 100. Review manipulation risk 24 out of 100. Based on a review sample analyzed.
★★★☆☆
3.2
AppRecs Rating
Ratings breakdown
5 star
48%
4 star
8%
3 star
7%
2 star
5%
1 star
33%
What to know
✓
Low review manipulation risk
24% review manipulation risk
✓
Credible reviews
86% trustworthiness score from analyzed reviews
⚠
High negative review ratio
38% of sampled ratings are 1–2 stars
About Getting Over It
A game I made
For a certain kind of person
To hurt them.
Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain.
To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".
• Climb up an enormous mountain with nothing but a hammer and a pot.
• Listen as I make philosophical observations about the problem at hand.
• Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.
• Lose all your progress, over and over.
• Feel new types of frustration you didn't know you were capable of.
For a certain kind of person
To hurt them.
Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain.
To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".
• Climb up an enormous mountain with nothing but a hammer and a pot.
• Listen as I make philosophical observations about the problem at hand.
• Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.
• Lose all your progress, over and over.
• Feel new types of frustration you didn't know you were capable of.