Rubber Duck Battle is based on the classic "Battle Ships" game. Instead of trading shots to sink different warships, Rubber Duck Battle depicts two duck ponds sitting side by side in close enough proximity that the ducks can toss small boulders over to the neighboring pond to capsize opposing ducks. When all five ducks in a pond are capsized, the opposing team wins.
Rubber Duck Battle can be played interactively, using two different devices (phones, tablets, etc.) that share the same WIFI network. Pairing is automatic. If no WIFI opponent is available, the user can choose to play against the computer (“Solo Mode”).
The game is played with two scoring options. Option One requires only a single boulder to capsize the opposing duck. Option Two requires all four squares that a duck occupy be targeted before it is capsized. To accommodate "older" players playing "younger" players, the older player's setup could require targeting all four squares of the younger player's ducks, whereas the younger player would only need a single boulder to capsize the opposing player's ducks.
In Solo Mode (non-WiFi), the Computer becomes the opponent and the setup process is the same. In addition, the user can select "Auto-Fire" option which automatically launches the Computer's boulder right after you launch yours.
When playing interactively, the setups of each two devices must be matching. The game takes care of this by automatically synchronizing the setups
A 15-page User's Guide in PDF format is included, which can be viewed on the device or transferred to an online printer, an email service or to any "notepad" type application.
Rubber Duck Battle can be played interactively, using two different devices (phones, tablets, etc.) that share the same WIFI network. Pairing is automatic. If no WIFI opponent is available, the user can choose to play against the computer (“Solo Mode”).
The game is played with two scoring options. Option One requires only a single boulder to capsize the opposing duck. Option Two requires all four squares that a duck occupy be targeted before it is capsized. To accommodate "older" players playing "younger" players, the older player's setup could require targeting all four squares of the younger player's ducks, whereas the younger player would only need a single boulder to capsize the opposing player's ducks.
In Solo Mode (non-WiFi), the Computer becomes the opponent and the setup process is the same. In addition, the user can select "Auto-Fire" option which automatically launches the Computer's boulder right after you launch yours.
When playing interactively, the setups of each two devices must be matching. The game takes care of this by automatically synchronizing the setups
A 15-page User's Guide in PDF format is included, which can be viewed on the device or transferred to an online printer, an email service or to any "notepad" type application.
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